I tested it on completely pure vanilla, everything is the same, only it's not so noticeable, apparently this is the way stalker lighting works, or I do not know, it only happens under certain lighting conditions.
I tested it on completely pure vanilla, everything is the same, only it's not so noticeable, apparently this is the way stalker lighting works, or I do not know, it only happens under certain lighting conditions.
thx.
Any ideas on how to solve the problem with shadows?
disabling DOF for FDDA disables FDDA animations
Some problems with shadows in the latest update
Ibb.co
that 's not all )
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: ...y build f.e.a.r/bin/..\gamedata\scripts\arszi_psy.script:747: bad argument #2 to 'format' (no value)
stack trace:
And I like that 99% of addons on moddb are not written by craftsman who do not know how to write, and behave as if they saved the universe)
Take it, I'm not greedy
However, if you want to take something more global from the assembly, it is better to contact its author for this, because if you pull something out of the assembly, it is not a fact that it can work on a normal anomaly.
FEAR_Anomaly
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