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Comment History
AgreedSA
AgreedSA - - 2 comments @ Arsenal Overhaul - Clear Sky 1.0

Have you tried using the FOV switcher?

Good karma+2 votes
AgreedSA
AgreedSA - - 2 comments @ Kotor 2 in 1080p (updated)

They "work" in Widescreen for me, as well, in that the engine kind of doesn't know what to properly do with non-4:3 or 5:4 resolutions and so it coughs out something that's sufficient and fills the borders internally; but circles aren't circles and proportions are all off. Aspect ratio not preserved.

A very thick Star Wars universe remains totally playable, but as for my preferences I use Flawless Widescreen for KOTOR the first, and just run at as high of an in-game resolution as possible for KOTOR II before it clicks over and goes into widescreen mode. The GPU can scale it, preserving aspect ratio, with whatever extras you like all present and accounted for, so I let it. Or have, anyway.

Probably going to change now, especially since this will be my first playthrough with the TSL restored content mod :)

I'll go through this little bit of trouble because the game does, even after all that, look better at native resolution than it does with all the SSAA in the world piled on at sub-native scaled by the graphics card. Internal scaling in addition to the 8xMSAA the game provides to 3x3 the x and y resolutions shrunk back to 1280x960 produces a good looking image, but it's nowhere near as crisp as my monitor's native resolution would be with less SSAA (still some; though the in-game 8xMSAA is actually really good, it isn't perfect, and with how old these games are, it's no stress on even decent price:performance cards to run them beyond maxed with third-party tools to beautify things a bit).

Good karma+1 vote