Thank you for the kind words.
There are a bunch of walkthroughs available, but the mod is really short so I wouldn't recommend using a walkthrough of any sort. Ether 1.0 is designed to be hard to figure out. The next iteration will be different.
Let us now if this one doesn't work either. We have changed the shaders since that version, so there shouldn't be a problem.
Thanks. We'll probably have time for one more version before the final release.
So it was you! I just googled our mod and found us on your site. Thanks a bunch! We appreciate it!
Browndyedhotel.com
If you haven't read the news post.
No. We never said it here on this site. I'll post one as soon as I get the change log up as well.
We have a feed that has the best information. Head over to the website to grab it.
I'm writing it for you now. Should be on the website in a just an hour or so.
That is one of our basic concepts and we hope to bring other kinds of obstacles into the game.
However or pre-beta tester did just this and broke our level design so now we have to work out ways to restrict the player =)
Unfortunately, we're only making a demo of something that *could* become a game. We want to show everyone that interaction with physics can be more than just showing crates around with your car or make people die in "realistic" ways. Our limited time sort of forces us to make it oh-so-linear. However we are including a few things that will hopefully make people see different solutions to our obstacle course and if you squint while playing it you might see it as non-linear =)
Appreciate your comment.
It looks good. But we're not making a movie so we'd appreciate it if you downloaded it and gave it a go.
Thankfully, we listen to your feedback and to be honest: some things we have already thought of.
How do mean when you say that one part feels fantasy and one part feels mundane? Which way would you take it? More far out and twisted or back-to-earth and change the visuals thereafter?
New beta coming in a few hours with some things changed. Check that out!
Thanks for the feedback! Highly appreciated!
We are. And your comments and feedback help us take it there. Any suggestions on which direction you want to see it go? 2D? Rail-shooter? Co-op?
We have limited time to develop our (and your) ideas, but any feedback is neat.
That is partly how we want you to feel, but if it's confusing to the extent where you don't even know how to start the game or cannot move the character or anything in between we'd love to know.
Thanks for downloading!
I'd love to hear a more thorough explanation of what you're talking about. I'm interested in whether it's the controls that are malfunctioning or if it's the shaders that are not working properly.
Appreciate it if you could give us more info. Mail us or reply here.
Thanks for the feedback!
Aglet
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