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Comment History
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

I don't have a 1.5.2 instance set up to update my files right now, but I suspect the majority of my changes should transfer over cleanly. The problems are damages.ltx and the outfits (I think, again I can't test atm.) I also think the broken outfits might have already been fixed! Either way if someone wants to port this to 1.5.2 and/or make some more improvements they have my permission, and it should be very easy.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ ARX - Artefact & Anomalies Restoration eXperiment

Hello, I had some questions regarding the artifacts. Specifically, the Jellyfish makes you thirsty, but is that any time you're holding it? I.E. in both the belt or inventory. And does putting in a lead/artifact container stop this?

I also noticed two inconsistencies. The Battery says it increases bleeding in the description but doesn't list that effect. Second, Wrenched says it has no radiation output but it still has its t2 artifact rads.

I was also wondering how difficult it is to make other artifacts make you thirsty, or if you could explain how to add them to the script file. Finally, is thirstiness value in items_thirstiness is a percentage or is the max value is actually 1? I'm not sure 1 can be the max because the basic water has -2.89 thirstiness.

Thanks for your time, and I'm sorry if any of these have been answered already. I'm really enjoying the mod!

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

Thats some kind of engine or AI bug, not something I can fix probably.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

This mod isn't and probably never will be compatible with BaS. It changes way too many things, and this isn't intended to be a balance mod. If it somehow misses the things I have fixed, just copy them over when you can. As for the scientists, its not possible for them get any junk to sell because they still only buy scientist lists. Maybe VTF is slightly cleaner but it shouldn't make a difference. I'll look at the axes but besides the typo thats getting into the weeds a little.

The biggest change in GBO is scripts btw, I don't think it should have too many problems with this.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

That sounds like an engine bug, not something I can fix myself. Unless you can show me how some weapons work correctly and others don't and I can emulate whatever they did, thats above my paygrade.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

Yes. The file has a table at the top where you can see what that entry (head_damage_00) leads to, but its zero AC.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

Yes, you can see it for yourself in vanilla files. The corresponding armor class in damages.ltx has no head armor.

Good karma+2 votes
Agalyon
Agalyon - - 11 comments @ Vanilla Bug Fix Pack (1.5.1) v0.3

It has a new armor class that includes helmet armor for SEVA. The existing ones do not work, so I made a new one.

I used translate for Russian;

Он имеет новый класс брони, который включает в себя броню шлема для SEVA. Существующие не работают, поэтому я сделал новый.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ More Equipment+

So is the inability to hold a bolt and a detector at the same time in base anomaly? I installed this mod then restored a backup to uninstall it and I'm still having this issue.

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ SkyMoMod-V12

They are just such a common enemy, I want them to feel right. If there is some way I could just manually change their damage myself, that would be fine too. Any ideas?

Good karma+1 vote
Agalyon
Agalyon - - 11 comments @ SkyMoMod-V12

Hey, I've used your mod since not long after you first released it, and I've always had a question. What exactly is the deal with drakes, and drake fledglings. They deal almost no damage, are tough and nails, run at lightning speed, and generally drop next to nothing. They would be quite the formidable opponent if they could actually damage you. Any idea as to whats wrong with this picture would be appreciated, I'm sure its not intentional.

Good karma+1 vote