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Part two of our code review - in which we start to tackle the substantive problems of implementing hex-based combat!
i put a hex on [terrain generation]: code review part 2
On this week's episode, we begin to dig into the code behind Let Thrones Beware in an effort to make it better.
better combat through code review (a journey through the back-end code of let th
Public Alpha 10's just been launched, and it features an entirely new graphics engine built on Phaser 2.3.0!
public alpha 10: phase 1: new graphical interface; phase 2: ???; phase 3: profit
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