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I put a hex on [terrain generation]: code review part 2

I put a hex on [terrain generation]: code review part 2

Let Thrones Beware

Part two of our code review - in which we start to tackle the substantive problems of implementing hex-based combat!

Better combat through code review (A journey through the back-end code of Let Th

Better combat through code review (A journey through the back-end code of Let Th

Let Thrones Beware

On this week's episode, we begin to dig into the code behind Let Thrones Beware in an effort to make it better.

Public Alpha 10: Phase 1: New graphical interface; Phase 2: ???; Phase 3: Profit

Public Alpha 10: Phase 1: New graphical interface; Phase 2: ???; Phase 3: Profit

Let Thrones Beware

Public Alpha 10's just been launched, and it features an entirely new graphics engine built on Phaser 2.3.0!