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Comment History
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Does this mod work on Ubuntu 11.04 as well?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Orion in Action

What kinda ship is that? I didn't see it in prev. betas neither in the recent one.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Thanx.

And another thing. I cannot select Warbeginsskirmisher in the Nexus skirmisher.

Why is that, and that is the solution?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Hi

Today, the download link disappeared ( for beta 11 ), therefore I cannot download the file.
Is this happening to you as well, or just with me?

+ I accidentally deleted the file which assured that the shields will rise to maximum at the beginning. Can someone put a link here for me to download it again?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

i've deleted older versions and left only v10 cuz I needed more free space on my computer.

i've got v8, i can install it if its needed.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

1. I downloaded the file
2. I unrared it to Nexus/mods
thats it. It worked last time.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Hi

I downloaded it, installed it as the others before, but it dosent work.
When I start the mod, it says that I have to start a campaign, i can't see any missions, as before.

Can anyone tell my why?

edit:
Oh I can see the whole 'universe' map is missing + i also can't see any ships in the skirmisher...

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

corrections in 2nd post

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

the game-quitting ( when i launch fighters or redirect power ) is in every mission, even the skirmisher missions.

The tauri weapons' strenght have been reduced, in v0.9 i could kill 3 hataks with a non-asgard bc304, but in the new one, i can barely kill them with a asgard weaponed, and better shielded bc304aw.

the game is lagging a lot.

If I choose F2 (drain shields) or F3 (defend itself) options or just f1 with agressive mode, only the 50% of the weapons are firing ( excluding warheads, with them - 42.8% ) with bc304s.
with other ships about 2/3 of the weapons are firing...
That is really annoying.

positives:
- bc304aw with missiles
- some ships look better
- new command panel ( which dosen't work )

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

There are many problems with the new mission.
If I launch fighters, redirect energy to anything the game quits

+ the controls are not responding correctly on many occassions, forexample:

i order my ships to attack an enemy ship and drain its shields, about 80% of the ships attak, with 10% of their weapons.
3 BC304 with asgard weap + 2 asard oneill attacked 1 hatak and it took about 2 minutes to deplete its shields with that F5 'attack shield' thing....

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Can it be german instead of spanish?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

The hyperspace effect is great in v.9. congrats.
And those shadow ships are great too.
I think u should add a teltac and the 5x01 replicator ship to the list.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

the next email has been sent.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

I've replaced it to the right place. The mission started, but whet the bc305 came... Nothing happened. Did I do anymore thing wrong?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

it says:
---------------------------
MISSION_EDITOR_DX9 SCRIPT ERROR
---------------------------
Bad function parameter passed.

File: universe\mod_missions\10_Buggers.mission
Line: 140

Rule: event start

Expression: dialog("dialog_buggers_1", 0, 0)
Parameter 1: Dialog not found
---------------------------
Abort Retry Ignore
---------------------------

if I ignore it, the mission starts, but I cannot do anything in it, I see that BC304 mosving and nothing I can do.

I can see the buggers.ini file in the universe/dialogs folder so I have no idea whats the prob.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

How can I open a mission with the mission creator?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

And how would I do that?

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Unlikely or not, it has disappeared from the skirmisher ( I cant select it there ) and all of my skirmisher which contained that ship is no longer working. Maybe I did something wrong. ( I replaced the old ones with the fixed ones, maybe I just should copied them there )

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

I've detected some more bugs:

- The fix, what fixed the ori satellite, removed the upgraded BC-303
- The ancient ships are untextured.
- The ori beam destroy the ship with 1 shot, no matter what kind of ship u playing with.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Prequel mission 3 is not working propertly. When I almost approach ( about 2000 distace from sp1 ) the first search point, it quits from the game.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Mularac, I sent you an e-mail about the beta-testing thing. My email adress is adam@radiokormend.hu The e-mail might be appear in spam folder, just to know.

And thank you, dreamorCZ for fixing those bugs. :)

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Another question. ( i solved the prev. problem. )
How can I get not-beta version? Or only beta exists now? I just wanna know the continue of those storyline missions.

Problem:
Prequel mission 2 freeze the game

Prob.2.:
The Fall of Atlantis mission stops when both 3 ships ( Apolloa, Daedalus, Atlantis ) jumps into hyperspace. I see the planet, i can rotate the camera, but nothing happens.

Good karma+1 vote
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

Yes, i am. And the most intresting think is that if i create a mission by the skrimisher now, i can see it, but the problematic one is invisible to me. I simply dont know where is it.

Good karma+2 votes
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

I've searched here too, but no success C:\Program Files\Nexus - The Jupiter Incident\mods\NEXUS Skirmisher\universe\mod_missions

Good karma+2 votes
Aelies
Aelies - - 25 comments @ Stargate Mod: War Begins

nexus dx9 input error at me as well. And i can't find the mission in C:\Program Files\Nexus - The Jupiter Incident\mods\Stargate Mod War Begins PB 8\universe\mod_missions so i cant delete it.

I have reinstalled the game re-downloaded the mod but nothing changed.

What can I do?

Good karma+1 vote