Yes, we're playtesting right now. :)
We didn't really set an official release date, maybe our former leader did, but he's an optimist :)
Yes, we're playtesting right now. :)
We didn't really set an official release date, maybe our former leader did, but he's an optimist :)
hehe, ja sind wir. Eigentlich durch die Bank.
Einen Mapper kann man sicherlich immer gebrauchen. Beachten musst eigentlich nichts, wenn man bedenkt dass die Modi im ersten Release sehr traditionell sein werden, also DM und ähnliches. Hüpf doch mal in unseren Irc-Channel wenn du ein paar mehr Infos haben willst. Ist eigentlich immer jemand da. #swordwarriors im gamesnet. ^^ Falls ich das noch nicht erwähnt hatte.
Thanks guys, for your kind words, we are working hard on the mod to release it this year.
yup it is.
Bot support is hard as usual. Right now its not the biggest priority of kms, the coder. He has many other things to do. And bot support will be hard, because the mission goals are a bit different. Its not only one target, like bomb defusing, but picking up a keycard, enter the room, steal something, and bomb the room, or something like that. It's a bit more complex and not that easy to code a bot for such actions, imo.
Voices are in english my friend. We got an amzing soundartist, who lived in america for some years, so need to worry. ^^
Thanks man. We are really looking forward to a next version of it. Maybe with some nice deco models included. We'll see. ;)
well, we could need any help and a hud wouldnt be too bad. We planned to use some gfx in there, like dod and many other mods but we couldn't figure it out yet, too many other things to do and we are not really gfx monsters. :)
So if you'd really like to help out, you could just hop by our irc channel and i think we could sort somethign out there.
well, we wish we could, but have no skinner, which is really bad. I don't mean we have like 1-2 guys not doing any work, we have just nobody on the team that can do such things. Though i tried my luck on 2 models, I have to do some more weapons and characters.
It would be totally cool, when someone just did 1-2 skins, that would still be more than we expect right now.
So, we won't be able to release it too soon. Probably HL2 will already be released till we are done, but we decided to keep on modding for Hl1 for now.
Thanks man, it's really cool to finally get some feedback for our work. We waited we too long with that. Now we just need to find a skinner, animator and Hud Artist. Soo easy to find some. :(
:) As i just found out, the green team hasnt necessarily to be green.^^
That's a good thing, cause i wanted him to wear a red and golden dress. Hopefully, someone can help us out in the the skinning section, soon.
:)
Thanks man, but as i said before, the render makes a lot out of the skin of the dagger. Was my second try on skinning, and it wasnt as good as my first try. So, though the skin on the render looks better than it really is, ingame it looks "ok". So i guess it's ok for us to test with those versions, but as soon as we find someone to skin those things, they will look good on the renders and ingame.
Of course thats not the skin. Though we don't have a skinner yet, these are just colored faces, and we could get something better done, than this, even though we can't skin a thing. :)
That's just something i do, to give the people a better impression of what a skinned model MIGHT eventually look like. And as the druid belongs to the "green" team i went for that kind of color scheme.
So i hope that cleared it up. :)
Yeah, we sure will. We just hope we can get a skinner to skin all of our models, soon. Then we could show much more progress. That would really help us a lot. I think i have to start contacting various people from other mods and beg for help. I just want to wait, until we have some more player models done.
Seriously ?
rathe sceptical, when i look in your sig. ^^
Thanks, Darkness for the kind words. We are working hard to show some map shots finally.
I'll make a different model, soon. He'll be more like a fighting machine. ^^
Just wanted to tell you the right link for the render.
i think there went something wrong posting it.
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