Hey thanks for that! I'm working on it in my free time, so development is going pretty slow. But it's moving forward
Hey thanks for that! I'm working on it in my free time, so development is going pretty slow. But it's moving forward
Awesome work! Are you guys using a full-body IK system or Plugin? Or are they all set up manually in the AnimBP?
they were just mesh planes and we did all the animations in Flash/Scaleform
Thanks for the feedback :) This game started off as university project so we didn't really think of having multiple languages. But, I think we could try and include French in a future release.
We were going to release a new version with a few bug fixes, but then the team decided to go back to the drawing board and re-vamp the entire game. Yes, we will be doing a new game taking back all we learnt from this project.
But do give this build a shot, if you could try changing "AllowNvidiaStereo3d=False" in DefaultEngine.ini, it might fix your problem. Another user had a similar problem and that worked for him. Although, do let us know if that didn't work either.
Hey there, Awesome work on overgrowth! Really looking forward to it! Actually I'm more interested in the tech you guys are working on, that is some AAA quality animation and interaction you got going on there. Do you have any more details about your Game Engine? like are you'll planning to release it commercially?
That is a little strange. We ran tests on lower end machines and got an average of 22fps. We will be updating the game really soon with Video settings.
Yes we are going to release an update with Game and Video settings in a week or two.
Thanks for the feedback! We did fix the mouse/camera motion in the final release. And the tutorials have been refined.
wow!!! im impressed with the tech u guys r using here... custom engine and all... its just amazing!
Oh! you don't want to see her face! she doesn't have one
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