I'm just a gamer that plays games on Windows XP.

Comment History
aaguy
aaguy - - 8 comments @ Half-Life Alyx NoVR - 25th Anniversary Update

Hello,
I noticed in videos of the mod that the default pistol reload has the same animation whether a round is chambered (for example, 9 rounds is 8 rounds in the mag and 1 is in the chamber, 2 rounds is 1 round in mag and 1 in chamber, etc.) or not. That is, the slide always retracts back. Are you able to not only make different animations for empty chamber and non-empty reloads (reloading the gun without pulling back the slide), but also add the chambered round mechanic (reloading a mag with rounds still in and replacing it with a full mag would make 11 total rounds)?
A Half-Life 2 mod called Swelter has this mechanic.
Thank you.

Good karma+1 vote
aaguy
aaguy - - 8 comments @ SP - The Manor - 1.1

Sorry for late reply, but yes

Good karma+1 vote
aaguy
aaguy - - 8 comments @ Status Update

Brettzies M4 will be added back into V7. It was bugged because of a code involving hands or something. AI officers can be affected by grenades and less-lethals now.

Good karma+1 vote
aaguy
aaguy - - 8 comments @ v7: INVESTIGATE commands

Yes. Sorry for not replying in 5 days.

Good karma+1 vote
aaguy
aaguy - - 8 comments @ v7: INVESTIGATE commands

Is my suggestion about a new tactical reload going to be included in V7?

Good karma+2 votes
aaguy
aaguy - - 8 comments @ SWAT: Elite Force v6x -> v6.4 Upgrade

I would also like it if I can do a tactical reload even if I start out with a full magazine.

Good karma+1 vote
aaguy
aaguy - - 8 comments @ SWAT: Elite Force v6x -> v6.4 Upgrade

Will the tactical reload in the next update have one bullet in the chamber? As in, will the ammo counter for the M4 be 31/30 and the Glock 19 16/15 if a tactical reload is used? Shotguns are exempt from this mechanic because there is no external magazine.

Good karma+1 vote