i don't think so
i tried to integrate the modification into the Dead Air, but due to the differences in the scripting functions, the spawn of the participants remained questionable. only dialog features and player teleportation were implemented.
apparently, the Anomaly is the most adapted and convenient modification to change =)
thank you for your colorful review, brother. yes, i can try to do it, especially since i like Dead Air myself
Fights, as practice shows, end with an unknown outcome. If you lose, you can download the save made before the bet, and, in fact, do not lose at all. But there are a lot of such loopholes in the game, for example, take the task to eliminate the mutant lair > sleep 24 hours > getting a reward.
This addon is primarily entertaining and demonstrative in nature. In the future, I maybe make an arena opening/closing timer and randomize the available fights. But does it make sense if you can sleep in an Anomaly for an unlimited amount of time?
That's why the mod is the way I uploaded it here.
most likely, this is due to third-party addons that replace items_repair.ltx and are incompatible with your version of the anomaly. a work tool addon replaces items_tools.ltx and does not affect the operation of the multitool
of course. i'm all for it =)
Only basic, advanced, expert, drug and gunsmithing kits. Doesn't affect anything else. However, this addon replace items_tools.ltx (kits, journal, box matches, bolts pack, sleepbag, etc). If other addons don't conflict with this file, then everything should work.
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