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Report RSS PirateMod 0.7 Scr#2: Pirate's base#2 (view original)
PirateMod 0.7 Scr#2: Pirate's base#2
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0Ace0 Author
0Ace0 - - 14 comments

Screenshot @ Tier 2

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Description

My first Race Mod:
add my fictional race "Pirate Force" to W40kverse as a separated playable race.
Description:
Pirate Force is race that formed from mainly humans who still worship emperor but were branded by Imperium administratum as traitors because they rejected Imperial cult and want to live independently from Imperium of man. Their main goal is to seek for treasure,loot and salvage anything they encountered in order for their fleet to survived in galaxy.they tried to avoid direct conflict with Imperial or xeno forces unless they have objective to archive (such as treasure,order from client(if being hired) or necessary resources )
Main HQ: Pirate's Thunderhawk
Relic unit: Macharius Repaired
Have only 3 Tiers but it research cost ALOT to reach Tier 3.
This race mainly make use of mercenaries from both humans and xenos, Stolen vehicle from other faction. Their main tactic are relay on mobility and fire powers which suit for hit'n away(for early game) or steamrolling(using their late game units) tactics
The current balance are still not good, I have to nerf some units to fit their Tier and role.
I have created it A.I. based on Tau race(because It have similar tech tree). It can be loaded and play normally against any other race(including other race mods) but unfortunately Its A.I. won't work(mean I can only use it but can't play against it).
I have no plan to release it yet unless I got permission from author of all models I took from other mods.
p.s. Sry for my bad Eng :p