Add job Report AI/General Programmer at The Trek Wars Revival Devs

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Moddb.com on

Project Title:
The Trek Wars Revival

Description:
This is a Star Trek mod for Star Wars Empire at War (more specifically for the Forces of Corruption expansion). Our development team has many ideas of how to develop the mod, but we still need a lot of help. Most of the team is, essentially, amateurs that are willing to learn how to mod so we can actually create the great mod it's intended to be. For now, the team is focused on bug fixing and balancing factions from Star Wars so we haven't made much progress. We are developing new units but need some people to actually get them done, even though we have several models that just need to be implemented. This job is pretty easy, but unpaid.

Features intended:
+ Single-Player campaign ;
+ Custom UI and general graphics update;
+ General gameplay redesign.

Talent required:
Programmer (coder)
Bonus talent:
Native English speaker (or with good grammar knowledge)

What you'll be doing:
+ Using .xml files to identify hardpoints (for game units);
+ Editing .dat files to make sure unit descriptions are correct (describe the proper unit and has no grammar errors);
+ Coding AI and other gameplay features (using .xml).

Notes:
+ Remote work
+ We are a globally distributed team
+ Discord is our virtual office
+ Small team made of amateur modders

To Apply

Send an e-mail to toddymartin3@gmail.com or contact me through Steam (https://steamcommunity.com/id/nerdexpert/).

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