All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Mike Pence
Mike Pence - - 3,288 comments

It's beautiful.

Open enough for armored units and scenic enough to have some cool infantry fights. I like it.

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Oaks
Oaks - - 2,242 comments

Wanna know if its symmetric, asymmetric, 2v2 or different, blue zone I presume?
Thank you and we look forward for it to be submmited to us. xd
Updated TE_Focal point map, come to us!
Soon Mutant Cougars,Mastodons,Punishers and Hydras will plow through your beautifull landscapes. :D

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l00t_pursu1t Author
l00t_pursu1t - - 64 comments

Thank you very much for the positive feedback. It is indeed a symmetrical map that can hold 3 vs 3 battles. The version that I first got was set in a red zone, but I changed it over to blue. At the moment, there's a seemingly unlimited amount of blue tiberium on either side of the battlefield, but I may tone it down a bit. What do you all think? If nothing else, unlimited supplies do make for some nice battle scenarios.

I updated the image that I posted, so it now includes the mini maps for each variation of Focal Point. As you can see, the level has a bit of an hour glass shape to it, so there are frequently intense battles in the dead center.

Back in late 2008, I came across a video of an earlier version of this map. I'll post a Youtube link for anyone who's interested in seeing how the level generally plays: Youtube.com

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Description

Before the servers of C&C were shut down, I came across a map that had a fun style of play to it called Focal Point. However, the texturing had numerous errors and ultimately looked like it could use an update. So, I gave the map some simple but nice looking changes, including light rays for those who play on higher graphics settings. Lastly, I included a Tacitus Archive near each player's spawn area as well as give the blue tiberium fields a Tiberium Essence texture. I credit those who worked on this map before me, and plan to submit it for the community shortly.

Click on "view original image" to see the update in its full glory.