All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Sniper team (Groups : Tiberium Essence Fans : Forum : GDI Ideas : Sniper team) Locked
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Sep 19 2014 Anchor

I suggest increasing the sniper team's range to at least 2/3 of the mutant sniper's range. Right now a team cannot even survive or eliminate a single un-upgraded rifle squad from their current max range, because they will be reached and killed fast. In comparison to the Nod Shadow team, who have to get close aka. in the target's vision range, the sniper team is weaker from this perspective.

Also, make them not reveal themselves when firing or Spotting for juggernauts. ... Especially when spotting, because they basically do the same as when doing nothing.

Jan 6 2015 Anchor

What the Sniper team needs is it's Full stealth returned or at least a stealth like the mutant sniper given because these guys quiet literally suck. I use to be able to use them to spot for the juggernaut at long ranges without being detected.

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