All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

Forum Thread
Poll: Ion Cannon, TW vs TE. (73 votes)
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Ion Cannon, TW vs TE. (Groups : Tiberium Essence Fans : Forum : GDI Ideas : Ion Cannon, TW vs TE.) Locked
Thread Options 1 2
Aug 9 2011 Anchor

The current TE's Ion Cannon is just like the old TS and TD one but bigger. But I've seen a few people still likes TW's Ion Cannon more. So I make poll here to see which one is better.

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Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Aug 9 2011 Anchor

i think i prefer the TE one... but i wish that TEs lasted just a hair longer ;)

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
Aug 9 2011 Anchor

I love both ways :D TW is just cool with the small rays spinning,combining,charging and BOOM
but TE is also cool because its the good old way and in some way, more logic ( why charge the beam at the earth when everyone can run for their lives, instead of simply charging in the orbital station and releasing the full power at once? )

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Aug 9 2011 Anchor

i like both ways, but i enjoy new (as seen in original c&c 3) ION cannon a bit more. i mean, yes, classic one is more realistic, but than again theres something missing in there, it really just feels, like ION cannon would be weaker now, since TW1- one large zap, TW2- one large zap, i mean, wouldnt Nod be smart enough to make their structures more resistant to one large zap for TW3? actually ionising the area before main blast even sounds quite fair to maximise ION cannon blast. besides, new ION cannon does some pre-damage as well, while old one just zaps and in the end affects smaller area than new one.
i just had an idea while typing all this text: isnt it possible to leave old ION cannons running simoltanously with new ones? i mean old ones would have lot reduced damage of course: in tiberian dawn and tiberian sun, ION cannon took out only 1 building, in TS not even that. so, what do you say, if you keep old ION cannons (accessible after you build space command uplink) with reduced damage (well, 2 buildings out max) and let new ION cannon come back? to balance, i would offer return of cluster bomb (if its not back already, i last played this mod in december 2010, so i cant remember exactly) from TS to brotherhood of Nod and for scrin.... thats a tough one...

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Aug 9 2011 Anchor

meelis13 wrote: i like both ways, but i enjoy new (as seen in original c&c 3) ION cannon a bit more. i mean, yes, classic one is more realistic, but than again theres something missing in there, it really just feels, like ION cannon would be weaker now, since TW1- one large zap, TW2- one large zap, i mean, wouldnt Nod be smart enough to make their structures more resistant to one large zap for TW3? actually ionising the area before main blast even sounds quite fair to maximise ION cannon blast. besides, new ION cannon does some pre-damage as well, while old one just zaps and in the end affects smaller area than new one.
i just had an idea while typing all this text: isnt it possible to leave old ION cannons running simoltanously with new ones? i mean old ones would have lot reduced damage of course: in tiberian dawn and tiberian sun, ION cannon took out only 1 building, in TS not even that. so, what do you say, if you keep old ION cannons (accessible after you build space command uplink) with reduced damage (well, 2 buildings out max) and let new ION cannon come back? to balance, i would offer return of cluster bomb (if its not back already, i last played this mod in december 2010, so i cant remember exactly) from TS to brotherhood of Nod and for scrin.... thats a tough one...


i like that idea... and it would be my opinion that it could be made to have:

GDI --- Old ION Cannon --- COST $3500 (should cost to make it more fair)
Nod --- Cluster Bomb --- COST $3500
Scrin --- Super Tiberium Seeding --- Does considerable damage to units but NO damage to structures and provides tiberium to the field --- COST $4000

playmsbk
playmsbk 21st Special Nod Division
Aug 10 2011 Anchor

I prefer the TE one, it's one shot many kills.

I don't see why they would keep the old Ion Cannons, especially the TD ones. It's like the US using Sherman Tanks instead of Abrams Tanks, they'd be less efficient.

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Starfox100
Starfox100 "Inferno Phoenix" field Commander
Aug 10 2011 Anchor

The charge up in TW effect is better than from TE IMO, only the TW ION cannon takes WAY to long. you can sell building before it actually gives the blast.
in TE, the ION cannon is like the nuke. If you see it, you're to late.

the blast itself is of TE better

Edited by: Starfox100

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Aug 10 2011 Anchor

Barticulary I still prefer the Vannila one

GoldenArbiter
GoldenArbiter Proud servant of Kane
Aug 31 2011 Anchor

playmsbk wrote:
I don't see why they would keep the old Ion Cannons, especially the TD ones. It's like the US using Sherman Tanks instead of Abrams Tanks, they'd be less efficient.


in terms of a space aged super weapon? it would cost more to scuttle it than it would to maintain it.... also maybe you would keep them for the ASAT defences network... when firing at missiles, you don't want something that needs to charge....

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Sep 23 2011 Anchor

The current one in Tiberian Essence does make more sense than the TW one. Why would bother with all those smaller beams?

Oct 8 2011 Anchor

How about something like the C&C4 Ion cannon. Have it charge energy over time. However unlike the C&C4 ion canon give it the ability to cast each level of cannon separately. This would give GDI a larger level of precision and versatility on the battlefield. Say your being hit on 5 sides by avatars and light support. You don't have the force to take the avatars but you can take the support. 1 big blast wont get them all but several smaller blasts will get the avatars when individually targeted. (The radius would change with the level of the blast)

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Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Oct 8 2011 Anchor

Firestorm51493 wrote: How about something like the C&C4 Ion cannon. Have it charge energy over time. However unlike the C&C4 ion canon give it the ability to cast each level of cannon separately. This would give GDI a larger level of precision and versatility on the battlefield. Say your being hit on 5 sides by avatars and light support. You don't have the force to take the avatars but you can take the support. 1 big blast wont get them all but several smaller blasts will get the avatars when individually targeted. (The radius would change with the level of the blast)


hmm, interesting... ;)

Oct 8 2011 Anchor

IT would however not be able to use the traditional Special powers interface.... not without 6+ more keys for just one building.

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Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Oct 9 2011 Anchor

Firestorm51493 wrote: IT would however not be able to use the traditional Special powers interface.... not without 6+ more keys for just one building.


true... and that would suck ;(

Oct 9 2011 Anchor

Maybe get a call up screen specially for the ion cannon. Or rework the special powers interface to be a called up screen but make it so you can set some to pop up on the standard sidebar (This would remove cluttered sidebars as well.)

But thats alot of work......

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Kane's Life Is Eternal

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Oct 9 2011 Anchor

Firestorm51493 wrote: Maybe get a call up screen specially for the ion cannon. Or rework the special powers interface to be a called up screen but make it so you can set some to pop up on the standard sidebar (This would remove cluttered sidebars as well.)

But thats alot of work......


yea... but it would be awesome :D

Oct 9 2011 Anchor

Yes it would The Ion cannon would be a wonderful support weapon as well as the BOOM weapon. It opens up all kinds of tactical doors. Also GDI is about precision so why would they use any more than they needed. (BTW for balance vs units the low levels blasts would be CLOCK BOOOM)

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GoldenArbiter
GoldenArbiter Proud servant of Kane
Oct 11 2011 Anchor

I like the concept here, but I think that giving GDI a multi tiered super weapon would give then an advantage... a huge advantage...

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Oct 12 2011 Anchor

Then give something to NOD and the Scrin. I think this is something that in an IRL superpower with this tech would be done. Give NOD and the scrin something else however... .something unique for each race that is based off a charge.

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Kane's Life Is Eternal

GoldenArbiter
GoldenArbiter Proud servant of Kane
Oct 12 2011 Anchor

Agreed. If carnius did this with all three factions, I would be all for it.

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Oct 12 2011 Anchor

GoldenArbiter wrote: Agreed. If carnius did this with all three factions, I would be all for it.


yea, but as has been noted... it must be for all factions... maybe make it so that nod can adjust the payload of the nuclear missle? :D

Oct 12 2011 Anchor

Not for super weapons for the other 2. Some other way to use this system. Maybe with an underground strike for nod (different sized forces.. or units depending on the charge spent) and tiberium something for the scrin.

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Kane's Life Is Eternal

GoldenArbiter
GoldenArbiter Proud servant of Kane
Oct 14 2011 Anchor

makes sense...

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"Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb

GooberTrooper
GooberTrooper Nod Global Operations Commander
Oct 17 2011 Anchor

What about this. Its similar to what Smallchange posted.

Secondary Superweapons.

GDI
Old Ion Cannon.
Less damage, Faster Recharge then current Ion Cannon, Smaller blast radius.
Cost: $3500
Damage: 1/4th of a Conyard's health.
Requirements: Space command uplink, or an Upgrade to the Ion Cannon Control.
Description: Old Ion Cannon Satellites left over from the Second Tiberium War. Although outdated they still deal decent enough damage to be called back into full service.

Nod
Tiberium Cluster Missile.
Widespread damage. Faster Recharge then Nuclear Missile, equal or slightly smaller blast radius.
Cost: $3500
Damage: Would deal high damage to lower tier structures, and low damage to higher tier structures. (Perfect balancing would be needed to make this useful.)
Requirements: Tiberium Chemical Plant.
Description: Redesigned, and updated for a new age of warfare. The Brotherhood's Cluster Missile is ready to be used again. Although less lethal then the Nuclear Missile it still can cause widespread chaos, and damage to any enemy base. (Can replace the Tiberium Vapor bomb for balance's sake.)

Scrin
Tiberium Manifestation.
Widespread tiberium damage. Faster Recharge then Rift Generator, equal or slightly smaller blast radius. Enhances Tiberium growth in blast radius
Cost $3500
Damage: Would deal very high damage to infantry, moderate damage to vehicles over time. Slow but decent damage to buildings.
Requirements: Signal Transmitter.
Description: A form of tiberium unknown to man. This liquid and/or gaseous form of tiberium that is very corrosive. Effectively killing or mutating any human and slowly destroying or disabling any vehicle. However the thicker walls of structures can withstand the corrosive onslaught. Study also confirms that tiberium caught within the area where this new form of tiberium has been released experiences exponential growth.

I'll give credit to SC for these ideas. Since they will be seen as his, but only changed slightly and given more description.

Edited by: GooberTrooper

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Oct 17 2011 Anchor

Uh guys.. The reason I open this thread is to know which ion cannon is better, not to suggest how to have old and new ion cannon simultaneously.

Edited by: C&C_Burger

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