All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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AA Units and balance | Locked | |
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May 6 2012 Anchor | ||
Hello, I was talking to Smallchange after watching a few of our 3-way battle replays on the issue that mainly Nod, and partly GDI lacks effective AA against the Scrin's spacecraft units. What do all these share in common? They break/die if you just look at them. GDI has an easier time with their long-range HMRLS and Firehawks here, but it's still never a fair fight (Ion storms). Whats the difference between TE and Kanes Wrath then? A few ideas I head: If anyone has any other ideas you are more than welcome to post them here. |
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May 6 2012 Anchor | |
Hmm, I think I already brought up nods abhorrent lack of effective AA, but my poorly worded argument died 30 seconds later... What I suggest, is make missiles go faster. That's about it. -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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May 7 2012 Anchor | ||
And fire faster as well? |
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May 7 2012 Anchor | |
no. they already do a metric fu... a lot of damage. they just cant hit fast moving aircraft. -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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