S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a ‘what-if’ scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R. The game is expected to be available worldwide on August 29, 2008.

Post tutorial Report RSS XP guide to less memory errors

How to get it to work in 32 bit OSes since they have a 2gb per process limit

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Crash To Desktop Due To Out Of Virtual Memory Issue Solution

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Author: JakFrost

Created: 2009-02-09

Updated: 2009-02-10


Game: STALKER Shadow of Chernobyl v1.0006

Mod: Supermod Pack 2.2.5 for OL2.2 by Wolfhunter



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Cause

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The cause of some of the Crash To Desktop (CTD)s problems for the game
Stalker are caused by a out-of-memory error when the game tries to
allocate more than 2 GB of memory when running this mod while having
the Texture Detail setting at a high value such as at 3/4 or Maximum
and when entering certain complex maps such as the Bar. These crashes
happen when you enter a new map, when you try to save your game on the
current map, when you try to load a previously saved game, when moving
around a map and you hit one of the prefetch load zones such as the one
where you walk to the Bar across the ditch in the road where there is a
hanging corpse and there are always dogs, or at other times where the
game might try to load more information into memory.


The reason for this crash is not related to how much physical RAM you
have in your computer but to the design of the Windows NT/2000/XP
32-bit kernel, which divides the 4 GB of memory address space into 2 GB
for user mode processes such as applications and games, and the
remaining 2 GB for the kernel and system cache. Basically no
application or game can allocate more than 2 GB of memory all at the
same time because of this design decision. There is a special /3GB
switch that you can put into the

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