- Countdown: 5 - Teaser Trailer
- Countdown: 4 - Regions and Travelling System
- Countdown: 3 - Camera-, Quest- and Interaction System
- Countdown: 2 - Dialogues, Voice Acting and Localization
- Countdown: 1 - Future plans and torrent release
- Countdown: 0 - OASIS 1.1 RELEASE
Torrent release
While debugging and some last minute fixes took their time, we are happy to finally announce that the Oasis 1.1 build reached GOLD status (well if you can say this for a tech demo anyway). While we are still busy creating the usual stuff accompanying a release, such as some Feature- and Known-Bugs list (which one will be longer?), you can already
The official release announcement, with lots of pictures, ingame footage, regular download links and some information on how you can help us to make open Outcast better, comes tomorrow. A little appetizer already...
Project status and next steps
Now that our second technology demo is as good as released we will take some time to restructure and write down the lessons learned during the development of Oasis 1.1 (ALWAYS have a dialogue script, for example).
We'll also turn our attention at finishing the conversion of the story document into quests and dialogues, character sketches and level designs. Working on the demo was a good opportunity to test how good our ideas (i.e. the specifications of our Quest- and Dialogue System) were when applied in "mass production" and to develop standard procedures (for example making voice actors, lipsync, scripting and localization work together).
Guns, lots of guns...
While Oasis 1.1 still "leans heavily on the walkin’/talkin’ side of things" (as usercreated.org wrote about Oasis 1.0 already) the next target of the technical department will be animations - AND the COMBAT SYSTEM! As a first-person-shooter, Crysis Wars already comes with lots of inbuilt features in this field and we are very excited to add our own unique elements to it.
Maybe you asked yourself why we started with such "boring" stuff such as dialogues and the journal (travelling may even be considered as being cool, right?)... "give me some bad guys to shoot!"
The reason is that we didn't want to realize one day that the implementation of a key feature of the gameplay as we imagined wasn't possible using the SDK. Therefore we started with the things Crysis Wars didn't include - and luckily everything worked out as planned (as you can see for yourself in our tech demo).
But I don't have Crysis or Crysis Wars!
No big deal, simply use the freely available Crysis Wars Trial to run Oasis 1.1 as described here. Oasis 1.1 hasn't been released so why bother about that already, you may ask? Well the demo is about 5.5GB in size and the additional patch is another 0.5GB. You may want to start downloading already so you can give it a try on release day. Still not convinced? Make sure to check back tomorrow when we post the official release announcement with LOTS of media that may get you consider getting Crysis Wars trial after all...
Looks incredible guys. Torrenting Now!!!! can see that heaps of hard work has been put into this, Hope it pays off.
this is going to be soo fun to try out! becouse this mod makes crysis look like an entirely different game. now it dosent look like a shooter game with an all too short story, it looks more like an RPG with tons of good quests and an immersive and exiting main quest, wich is good couse I love that type of games ;-)
looking forward. Right now iam downloading crysis wars (trail version) only for that mod. :)
Wow that art-style looks amazing.
Does it end on that little island with the guy who tells you to get him 5 fish?
I dunno, I couldn't find any there, and then I somehow killed myself... Lovely game.
Naw, you can go back through the portal more then once...
multiplayer?
There is a bug with the aiming of the gun. The reticule is slightly right of the point where the bullet impacts.
Screenshot:
Img178.imageshack.us
There is also another bug involving shooting. When you shoot a talan he may start walking with his body upside down.
Tyrian: We have a list of known bugs with Oasis 1.1 here: Openoutcast.org
The crosshair problem is known but a bug report on that animation issue would be much appreciated. :)
Done.
Lovely work!
It really captures the atmosphere of Outcast.
Hope you got the Moscow Symphonic Orchestra for the soundtrack ;)
Seriously exciting news! How many years have I been looking at Open Outcast projects (starting with the planned use of Gothic's engine) and ending here with Crysis wars. And what marks an end to failed attempts is also a new beginning for Outcast. Finally! I'll take a good look, and I'm really looking forward to it.
seed the torrent!
Ops a little problem, when you die after had a low heath for a while it reload and the screen is almost black with red tones. The talking calling button is a little unresponsive.
But all real great, congratulations for the release.
yeah, dying isn't handled properly yet
Because I'm using Crysis Wars, it wont let me save at all... which is a total shame, I just happened to die, and I love the mod! It's amazing, keep up the good work... but can I save?
Saving has been disabled in this tech demo (official release / torrent patch) due to some problems with persistence. Will be fixed in the next public version of course :)
Jesus Christ, that's awesome ! It reminds me the good old days spent behind the keyboard in Outcast. Sadly it's past now the games are mostly made only for money and not for the love of the game.
不知道上面说什么,看不懂英语