The Global Defence Initiative fights to preserve the free world. We fight to rid our world of Tiberium a dangerous and hostile alien substance that threatens our very existence. Think of tomorrow Commander think of the world in ruin, imagine no children running around and playing, streets empty and houses abandoned, imagine a world in chaos and disarray. This is what's going to happen if Kane and his fanatically brotherhood succeeds, together we might just stand in their way to prevent this chaos from becoming complete.

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General strategy discussion. (Groups : The Global Defence Initiative : Forum : Strategy Chat : General strategy discussion.) Locked
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Dec 21 2010 Anchor

Basic List of what you always should have in balanced when playing a C&C (Tiberian story)(mostly C&C3 or a C&C3 Mod) RTS game:
1. always have enough powerplants, for posible attacks on your base.
2. always have minimum 5-6 harvesters/2-3 refinerys and remember to protect your harvesters against, venom and attack bike attacks.
3. remember to build units! it is always important you have atleast a small force to defend your base with.
4. when you have enough money and a steady flow of income you should always remember to spam units.
5. remember to Tier up! sometimes I've seen players stuck on Tier 2 but it is important you get Tiered up before your enemy even if it is still mid game.
6. remember to attack your enemy and not just camp at your base, even if just a small air raid of a full scale assualt, don't forget to attack!
that should just about cover the simplest of basics.

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Edited by: The_Mastodon

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