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Die Till Day 7 - Admin Tool (Groups : Die Till Day 7 : Forum : Admin Tool : Die Till Day 7 - Admin Tool) Locked
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Apr 12 2016 Anchor

So, What does this Admin Tool do?

First the Left Click destroys one block at a time, you have to click the mouse button every time you want it to break something. With this attack you will receive all items as if you harvested it normally.

Second the Right Click destroys only the grass and anything the rocket hits. Best way to do this effectively is to shoot something above ground level, like a tree so you can clear grass most effectively. Shooting the ground doesn't clear the grass very good. Shoot anything above the ground level.

Place following code in items.xml - make sure you check the id numbers to make sure you do not have duplicates.

<item id="1845" name="adminTool">
		<property name="Meshfile" value="Items/Tools/augerPrefab" />
		<property name="Material" value="metal" />
		<property name="CustomIcon" value="auger"/>
		<property name="HoldType" value="20" />
		<property name="SoundIdle" value="0" />
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
		<property class="Action0">
			<property name="Class" value="Ranged" />
			<property name="Auto_fire" value="false" />
			<property name="Range" value="1000" />
			<property name="Hitmask_override" value="Melee" />
			<property name="Delay" value="0" />
			<property name="Crosshair_min_distance" value="5" />
			<property name="Crosshair_max_distance" value="10" />
			<property name="Magazine_size" value="200" />
			<property name="DamageEntity" value="100000" />
            <property name="DamageBlock" value="100000" />
			<property name="Infinite_ammo" value="true" />
			<property name="Single_magazine_usage" value="false" />
			<property name="Magazine_items" value="gasCan" />
			<property name="Magazine_item_ray_counts" value="1" />
			<property name="Magazine_item_ray_spreads" value="0" />
			<property name="Bullet_material" value="metal" />
			<property name="Reload_time" value="4.1" />
			<property name="Sound_start" value="0" />
			<property name="Sound_repeat" value="0" />
			<property name="Sound_end" value="0" />
			<property name="Sound_empty" value="0" />
			<property name="Sound_reload" value="0" />
			<property name="Horde_meter_rate" value=".275" />
			<property name="Horde_meter_distance" value="20" />
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw" />
			<property name="DamageBonus.wood" value="0.25" />
			<property name="DamageBonus.head" value="3" />
			<property name="DamageBonus.glass" value="25" />
			<property name="SupportHarvesting" value="true" />
		</property>
		<property class="Action1">
			<property name="Class" value="Launcher" />
			<property name="Delay" value="0.8" />
			<property name="Range" value="200" />
			<property name="Magazine_size" value="1" />
			<property name="Magazine_items" value="AdminCleaner" />
			<property name="Reload_time" value="2" />
			<property name="Infinite_ammo" value="true" />
			<property name="Bullet_icon" value="uzi" />
			<property name="Sound_start" value="0" />
			<property name="Sound_repeat" value="0" />
			<property name="Sound_end" value="0" />
			<property name="Sound_empty" value="0" />
			<property name="Sound_reload" value="0" />
			<property name="Particles_muzzle_fire" value="rocketLauncherFire" />
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136" />
		</property>
		<property class="Attributes">
            <property name="EntityDamage" value="100000, 100000" />
			<property name="BlockDamage" value="100000,100000" />
			<property name="Accuracy" value="0.01, 1" />
            <property name="DegradationMax" value="100000000,100000000" />
            <property name="DegradationRate" value="0.1,0.1" />
        </property>
		<property name="Group" value="Tools/Traps" />
		<property name="ActionSkillGroup" value="Mining Tools"/>
		<property name="CraftingSkillGroup" value="Science"/>
	</item>
	<item id="1846" name="AdminCleaner">
		<property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketPrefab" />
		<property name="HandMeshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketHandPrefab" />
		<property name="Material" value="metal" />
		<property name="CustomIcon" value="rocket"/>
		<property name="HoldType" value="3" />
		<property name="Stacknumber" value="50" />
		<property class="Attributes">
			<property name="GetQualityFromWeapon" value="true" />
			<property name="EntityDamage" value="1" />
			<property name="BlockDamage" value="5" />
		</property>
		<property class="Action1">
			<property name="Class" value="Projectile" />
			<property name="Explosion.ParticleIndex" value="10" />
			<property name="Explosion.RadiusBlocks" value="20" />
			<property name="Explosion.BlockDamage" value="5" />
			<property name="Velocity" value="50" />
			<property name="FlyTime" value="1.2" />
			<property name="LifeTime" value="8" />
		</property>
		<property name="CraftingSkillGroup" value="Gun Smithing"/>
		<property name="Group" value="Ammo/Weapons" />
	</item>
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