Welcome to the "CryENGINE 3 Developers" group . The CryENGINE 3 Developers group is all about creating levels, mod, Total modifications, addon's, machinima videos, Indie games, using Sandbox3 for Crysis or using the free standalone CryENGINE 3 SDK tools.
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Apr 26 2011 Anchor | ||
I thought it would be nice to have a thread where people can introduce themselves and give their background and skills. I will start with myself: Name: Danielle Background: I have been using the CryEngine 2 for the past 18 months in the Blue Mars virtual world. Blue Mars is a Crytek Licensee. I have two game levels online there: Sandbox City and Tharsis Estates, and have built a lot of assets (clothing, furniture, buildings, etc) in use there. I also have written some of the tutorials on the Mars wiki. I'm interested in learning the CryEngine 3, and hoping Blue Mars will upgrade to it. I'm also interested in working with other people on projects. Skills: 3ds Max 2010, Photoshop CS4, Level setup, Material Editor, 3d Model Making Gallery: [to be added later since I have a new account and can't post links yet, or you can ask me privately] |
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Apr 26 2011 Anchor | ||
Good idea: Name: Dennis Background: skills: Sandbox2, Photoshop, Adobe Premiere, and learning 3d modelling. Gallery: Moddb.com |
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Apr 26 2011 Anchor | ||
name: Anthony back ground: |
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Apr 26 2011 Anchor | ||
Name: Stjepan Background: Skills: C/C++, Java, Lua, PHP programming, Linux and server administration, Sandbox 2 basics... Current projects: open Outcast Edited by: s87 |
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Apr 26 2011 Anchor | ||
Avatar Reality, the company that owns Blue Mars, had a limited amount of investor financing to develop the PC-based virtual world. They were running low on funds, so in January they laid off all the non-essential staff (which included the CEO), and just kept 8 programmers. The PC version was put on hold, but it's still there, you can visit it online, and I can update my levels. It's just the features are not complete and are not going to be for a while. What they have done since January is get an iOS (iPhone/iPad) app working and out there, so that they have *something* done to show future investors. It's pretty minimal, avatar dress up and chat, but it uses the same avatars and clothing models as the PC version. Don't ask me how they did that. I am pretty impressed they got *anything* derived from the CryEngine platform to work on an iPhone. I'm also pretty happy as a clothing designer that my clothes are selling on the app. They *want* to finish the PC version, they just don't have the money to do it right now. In it's current unfinished state it is not attractive to players. It's an OK sandbox if you like to build stuff - they use a modified version of the Sandbox 2 editor. But for average players who don't build things, there just isn't much to do yet. The business model was to rent game levels to people like me, who would build something interesting and attract players, and they would also get a percentage on item sales. Myself and other early developers started to do that in parallel with them working on the software, but we got stopped before it was done. Without a source of income, I don't know how long Avatar Reality and Blue Mars can last. I estimate clothing sales on the iOS is around 50-100 items a day, and they make like 25% of a one dollar sales price per item, so like $12-25 a day total income. That isn't going to pay the salaries of 8 programmers. They dropped the hosting fees to rent game levels because the software isn't being worked on, so my two levels are free for the moment, but that means they are basically making nothing on the PC version. I know that cannot last forever. The photo is a lighthouse I made for a spooky roleplay area, with clouds and moonlight for effect. I've stopped work on that area since I don't know where Blue Mars is going. Edited by: DanielleEber |
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Apr 27 2011 Anchor | ||
@Stjepan. Your work is just stunning @Danielle Thanks for the update. I did try to import my White House model into Blue Mars. The textures came out a bit wierd but other then that I found no problems. I noticed that Planet Entropia Entropiauniverse.com started using Cryengine2 for their "planets." If they would use they would allow users to create content / worlds then it would be something I would look into. Btw nice moody Light house. Is that a alpha texture for the grading/fence ? It could use a normal/bump map for some extra depth. (use for example Crazybump.com to create bump/normal maps) |
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Apr 29 2011 Anchor | ||
The railings and window frames are geometry, not alpha textures. The lighthouse wasn't finished, I just used plain colors to tell the different submaterials apart (metal, concrete, paint, etc). |
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May 4 2011 Anchor | ||
Name: Brandon Background: Myself and my small team are very excited to get our hands on the new tech and the ability to go commercial with a project. Crytek may have done a terrible job with crysis 2 but their technology is fantastic. |
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May 4 2011 Anchor | ||
@Osok I remember you from 28months later. Welcome here. Yeah it was sad to see Obsidian Edge dissapear it was the mod to beat. |
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May 6 2011 Anchor | ||
Name: Markus Björklin Skills : modeling props,weapons and mapper/ level designer |
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Jun 16 2011 Anchor | ||
Name: TheDreadLord (AKA BlemishTheCat, yes the first and original one) |
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Jun 17 2011 Anchor | ||
Hi DreadLord (sounds frightning ) Welcome to CryENGINE 3 Developers group. Im interested to see what you will code with CE3. Edited by: Duruk |
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Oct 3 2011 Anchor | ||
This is just to say hello. |
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Oct 3 2011 Anchor | ||
Welcome Taamalus. |
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Aug 11 2013 Anchor | ||
Name: Ryan |
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Aug 12 2013 Anchor | ||
Welcome RyanJB. Did you save the audio in .mp2 files and at which location did you save the audio files ? Sadly Crydev.net is down for the moment (it has been hacked) so i can't show you the tutorial that I used for exporting to the engine. |
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