With the thirty-seven keys of Tzeentch, we open the way for our brothers. With the thousand whispers of Slaanesh, we call to them. With the twelve plagues of Nurgle, we fell their enemies. And with the mighty axe of Khorne, we cut open the world for them.

Post news Report RSS NECRON race news article for Soulstorm Fans

Necrons are characterized by strong ranged firepower and tough armor. They are known primarily for their trademark "gauss" and "reanimation" abilities. As robots made of "living metal", many Necron units possess the ability to reassemble themselves after being slain and fight on.

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The Necrons are a mysterious race of robotic skeletal warriors that have lain dormant in their stasis-tombs for more than 60 million Terran years and who are the soulless creations and former servants of the ancient C'tan the terrible Star Gods of Eldar myth. The Necrons are ancient beyond reckoning, predating even the birth of the Eldar. The Necrons' story is one of ancient betrayal. Aeons ago, sixty million years before the 41st millenium, the Necrontyr race reigned supreme over the Galaxy. However as their great empire grew ever wider and more diverse, the unity that had made them strong was eroded and bitter rebellions known as the First Wars of Secession erupted as entire realms fought for independence. The Triarch - the ruling council of Necrontyr - realised that only the threat of an external enemy would bring unity once more and saw the old ones as the perfect subjects for the wrath of their race. Already jealous of the Old Ones seemingly eternal life spans, the Necrontyr went to war with the Old Ones, the separatists abandoned their rebellion, and the war in heaven began. The War in Heaven was one of the bloodiest wars in Galactic history, and it soon became apparent that the Necrontyr could never defeat the Old Ones and their mastery of the warp despite their advanced technology. On the verge of total defeat, the unity of the Necrontyr began to fracture once more in the Second Wars of Secession. The Triarchs again desperately searched for a unifying force, and their prayers were answered by the ancient and godlike C'tan, who were drawn to the Necrontyr by the beacon of their raw hatred for the Old Ones. Seeking the aid of these all-powerful star gods, the Necrontyr sought the favour of the C'tan and constructed bodies of living metal to contain their essence. The Necrons are a completely robotic humanoid species whose technological prowess is probably unmatched by any of the other intelligent species of the galaxy. Yet out of a desire for vengeance against the more fortunate long-lived ancient xenos race called the Old Ones, and the trickery of the godlike intelligences known as the C'tan, the Necrons shed their original organic forms and lost all forms of compassion and empathy, becoming ruthless, undying killing machines who are determined to exert their mastery over the galaxy once more. Across the galaxy, an ancient and terrible race is stirring back to life. Entombed in stasis-crypts for millions of Terran years, they have slumbered through the aeons, waiting for the galaxy to heal from the wounds of a long and bloody war. Now, after sixty million years of dormancy, a great purpose begins. On desolate worlds thought long-bereft of all life, ancient machineries wake into grim purpose, commencing the slow process of revivification that will see those entombed within freed to stride across the stars once again. The unstoppable, undying Necron legions are rising. Let the galaxy beware. With the C'tan and Necrons fighting as one, the Old Ones were overwhelmed and defeated in a bloody purge across the Galaxy that saw whole systems devoured by the reality-warping powers of the Star Gods and legions of immortal Necron warriors, who managed to infiltrate the webway and assail the Old Ones at every corner of the Galaxy. The Necrons burst into the Old Ones' strongest fortresses, overcoming their magics and technology and forced the Old Ones to seed planets with life to help fight the C'tan, including the Eldar and Orks. Ultimately the increasingly desperate Old Ones were themselves wiped out after mistakenly unleashing warp spawn perils such as the enslavers. All Necrons, from the lowliest of warriors to the most regal of lords, are driven by one ultimate goal, to restore their ancient ruling dynasties to glory and to bring the galaxy under their rule once more, as it was in ancient days. Such was the edict long ago encoded into the Necrons' minds, and it is a command so fundamental to their being that it cannot be denied. Yet it is no small task, for the Necrons are awakening from their Tomb Worlds to find the galaxy of the late 41st Millennium as recorded by the imperial calendar much changed. Many Tomb Worlds are no more, destroyed by cosmic disaster or alien invasion. Others are damaged, their entombed legions afflicted by slow madness or worn to dust by entropy's irresistible onset. Degenerate alien races squat amongst the ruins of those Necron Tomb Worlds that remain, little aware of the greatness they defile with their upstart presence. Yet there is no salvation to be found in such ignorance. The undying have come to reclaim their lands, and the living shall be swept aside. Yet if billions of Necrons have been destroyed by the passage of eternity, countless billions more remain to see their dominion reborn. They are not creatures of flesh and blood, these Necrons, but android warriors whose immortal forms are forged from living metal. As such, they are almost impervious to destruction, and their mechanical bodies are swift to heal even the gravest wounds. Given time, severed limbs reattach, armour plating reknits and shattered mechanical organs are rebuilt. The only way, then, to assure a Necron's destruction is to overwhelm its ability to self-repair, to inflict such massive damage that its ancient regenerative systems cannot keep pace. Even then, should irreparable damage occur, the Necron will often simply "phase out" -- an automated viridian teleportation beam returning it to the safety of the stasis-crypts, where it remains in storage until such time as repairs can be carried out. Necron society itself is hierarchical. The highest of the Necrons are the Phaerons, the ruler of entire dynasties which comprise many worlds. Beneath these are the overlords, who rule clusters of tomb worlds within their Phaeron's domain. Beneath the Overlords are the Lords, each overseeing a Tomb World. Phaerons and Overlords are served by a Royal Court of Necron Lords and crypteks. The size of a Royal Court is not only prestigious, it is also an indication of that military power of the noble who rules it. Only one hope can now preserve the other intelligent races of the galaxy from the Necrons' advance, from the endless legions of silent and deathless warriors rising from long-forgotten tombs. If the Necrons can be prevented from waking to their full glory, if the scattered Tomb Worlds can be prevented from unifying, then there is a chance of survival. If not, then the great powers of the galaxy will surely fall, and the Necrons shall rule supreme for all eternity -- undying, cruel and utterly implacable.

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moddlord1 Author
moddlord1

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BagaturKhan
BagaturKhan

Amazing and interesting article, mein herr!

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