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Created by Senior Environment Artist Andrew Hamilton, this flythrough of the map Alborz Mountains (from expansion pack Armored Kill) highlights the team's work on increasing the terrain fidelity in the game.
This video is part of an Inside DICE post at the Battlefield Blog. Read the full story on how one of our most beautiful maps ever was created at:
Blogs.battlefield.com
pretty cool. if we had the proper tools some really awesome machinemas could have been made.
too bad that most likely won't ever happen with BF3. let's hope they do make it possible with BF4