They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us having a good time
Developed by the Polish studio My Next Games, Soulblight is a top down, procedurally generated RPG game for PC. The Temple is a now forsaken place holding the secrets of forgotten machinery. At the heart of a magical anomaly is a tree, shrouded in a mystical liquid, which calls to the powerful with visions of grandeur. The game asks: “Do you dare see its power? Do you wish to drink from the Soulblight?”
The developer presents the game as a throwback to the literal meaning of the RPG, and based on the effects of the Taint system, the game’s core mechanic which influences everything, it’s not hard to start actually role-playing while you traverse The Temple. In my playthrough I had obsessive compulsion, which gave me a debuff if I held an odd number of items or I went too long between checking items and artifacts around me. This tied into my gameplay neatly, and I had to tailor my experience around this mindset. Do I keep this item and take the debuff, or do I ditch it to retain an even number? Do I go over here to inspect something, knowing full well that chest might be trapped, or take the debuff? Those choices matter.
The Taint system ties directly into effectiveness in combat. As you fulfill your Taint system quirks, you gain effectiveness with your weapon. Weapon types also play a role, and learning how and when to use a certain type is important. Weapons like greatswords are incredibly effective at range, but leave you vulnerable close up. Conversely, the club I used was incredible closer, but not too close. Finding that sweet spot is important, especially if you’re already dealing with the effects of the Taint trait you possess.