Symbols will be displayed on fighter cards. Eatch faction will have 2 Guides, 2 Technicians, And snipers depending on the faction that are using sniper rifles. For example Freedom.
Guide: May ''Teleport'' Squads through the location. May NOT travel to an occupied outpost. Guids teleport from the arrow logo symbols on the map location.
Technician: Improves maximum paramiters of weapon accuracy. And fills the firepower with 10 points. Depending on the faction, Each Technician provides diffrent skills. Some increase Radiation AND Balistic armor. Some improve weapons. Faction card will display what skills your Technicians have
Sniper: Is a speacial perk. Since their weapons are the only one in the game who may fire long distance shots of TWO spaces away, Counting from where your squad is standing.
Symbols will be displayed on fighter cards. Eatch faction will have 2 Guides, 2 Technicians, And snipers depending on the faction that are using sniper rifles. For example Freedom.
Guide: May ''Teleport'' Squads through the location. May NOT travel to an occupied outpost. Guids teleport from the arrow logo symbols on the map location.
Technician: Improves maximum paramiters of weapon accuracy. And fills the firepower with 10 points. Depending on the faction, Each Technician provides diffrent skills. Some increase Radiation AND Balistic armor. Some improve weapons. Faction card will display what skills your Technicians have
Sniper: Is a speacial perk. Since their weapons are the only one in the game who may fire long distance shots of TWO spaces away, Counting from where your squad is standing.