Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Delko and myself, after 3 nights of trying about 1-2 hours each, made it to wave 21!!!
Achievements, hell yeah! That's what I need! Is the game going to be a f2p or you're going to relase it as a pay to play version?
zero dollah.
It's free. Might add a donation page, that's about it as far as money goes though.
I dont want to sound like a fanboy or anything but im so excited! When is this released?
Open Beta drops when Jordan shows it off at Minecon in November :3.
Hah epic, I just thought it would be better if it would shine or something like this, to call attention and to make the player party hard lol.
It has a little slide'y up / fade out animation and a sound effect, enough to draw attention :3. May not be like that in final release though (it's programmer art lol).
*Gasp Turrets?
Indeed :3