Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Well that was fun lol, playing with 8 players in some of the maps is pretty crazy.
Need to set more of the dedicated servers to higher player counts.
Looks like a lot of fun :D
Though it doesn't look like the GUI is meant for it (shows only for players' status)
Yeh I need to redesign the HUD now that more players can be in game at once.
Hey thats me!! :D
Looks fun
Well for 8 player deathmatches, the only real thing that should be telegraphed is your own statistics :P