Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Map- Club Mudkip (Games : Zombie Grinder : Forum : Modding / Map Design : Map- Club Mudkip) Locked
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Aug 1 2013 Anchor

Oh hi! I am new to zombie grinder and already I love it! That's why I made a map! I would really appreciate it if it got whitelisted (which I don't know how to do so).
Ammo refills are 5 coins
Incendiary Ammo is 3,000 coins
Explosive Ammo is 5,000 coins
healing is 5 coins
armour is 900 coins
And the Randomizer is 500 coins
Description: Kill Zombies and dance the night away. With mudkips!

WIth enough support I would be happy to make more maps in the future!

Download the map here ----> Mediafire.com

-Derpy Mudkip

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Aug 2 2013 Anchor

Hi Derpy,

Welcome to the community, and congrats on making your map! However cute the Mudkip is, I will have to leave in some comments to help you further develop this map and help increase the chances of it becoming whitelisted.

  • First, setting the Ammo Refill to 5 coins and 2 Medipacks to 10 coins is a very bad idea. This essentially turns this map into nothing more than a farming map. Especially when you can easily get such amount of coinage many times-fold with killing a zombie. Use wave_tiny as a basis for your costs - even with the current wallet implications (and the fact that wave_tiny was NOT created for this wallet), the costs do end up to be meaningful.
  • Similarly, a random weapon for 500 coins is a little on the low side - especially when you put it in comparison to wave_urban where the cheapest, weakest weapons (shotgun, uzi) is only 500.
  • In comparison, the cost of the Explosive and Incindiary Ammo is far too high, and not meaningful. People simply will not use them.
  • Odd door at the top there....
  • The right side (around the random ?) is blocked off with solid collision, not sure why you did that.
  • Usually, we would not have mounted pickups (that is, pickups that you can purchase) alongside with Weapons Drop - it just makes the map more into a farming map, since it would be too easy to both purchase health/weapons/ammo as well as get it via drops.
  • While the map 'works' when I downloaded it, this is because I've personally downloaded the .bgm that comes attached to it - when you try to attach a 44MB wave file into the file-browser, no one will be able to download it (and thus, no one is currently able to play this map via client only).
  • Pretty much everything is put onto Layer 1 - which is a very odd choice. I'm quite surprised that the map works. I guess the Player Start being also on Layer 1 might have influenced something or another.
  • This map is very... blah. Squares and rectangles are a good start, but they do lead to become very boring after a few waves. Yes, I get the fact that you got a cute Mudkip there, but art can only get you that far.

At the moment, it can't be whitelisted - no one else can play it at the moment. However, it is a good map to start with to learn about SDK, and perhaps you can work with it a bit more before you ask Infini to look at it. FYI, the only way you can whitelist your map is if Infini takes a look at it, and likes it enough. (In theory, Jordizzle also has the ablity to whitelist maps, but Jordan's probably even busier than Tim.)

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