Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[Ideas] Secondary weapons, accessory and more. | Locked | |
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Jul 3 2013 Anchor | ||
[Idea] Things like the AK and the Winchester would be primary and the other things such as the Shotgun and Uzi would be secondary. You should only get the effects from the Primary weapons Gems so that if you have a Turret in the Primary slot you would be limited as to what guns you could wield along side it. [List of possible class weapons] [Accessory] [Weapon?] |
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Jul 3 2013 Anchor | ||
Thats a GREAT idea, they need to add that! |
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Jul 3 2013 Anchor | ||
These seem like some really good ideas, especially the magnet accessory. |
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Sep 2 2013 Anchor | ||
I really want this. I don't know about the gems part, but the rest is pretty good. It's just that a lot of the weapons could be more useful to fit into both primary and secondary, without overpowering. For instance, the Love Cannon, Love Thrower, Bolt Gun, and Shock Rifle ... in other words, the harmless weapons, should not be restricted to being used ONLY in primary or secondary slots ... it certainly wouldn't overpower you. Maybe it would be better to be able to place secondary weapons in primary slots as well, so that you can only ever have 1 primary weapon or 2 secondary weapons (ex. Uzi + Tripmine). As for the riot shield, it's a nice concept, but with the fast pace of gameplay (such as a swarm of attacking zombies) where would it fit in?? It certainly would help in the Campaign mode ... to a degree, but I can't see myself seriously facing a large horde of zombies holding just a riot shield that only adds half a bar of armor (even in waves 15-20 with full armor, you can get turned to chowder in seconds, especially by larger zombies). If you make it a full armor bar that maybe recharges slowly over time (fatigue like the bat), and/or add a contact and small AOE shock, then we're talking. |
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Sep 29 2013 Anchor | ||
yep its a great idea |
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