Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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[Arena] Dungeon (Games : Zombie Grinder : Forum : Modding / Map Design : [Arena] Dungeon) Locked
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Apr 10 2013 Anchor

Map file: Mediafire.com
Script file: Mediafire.com
Pastebin Script: Pastebin.com

All in all, it's been a long time since I've done a map, so here a map is. Mind you, this is probably one of the easiest things to map, so easy that it's rather embarrassing that it's my fifth map. But it has been on my mind, and I just felt that I had to put that idea to paper, even if it is a crappy map.

Long story short, easy map, and its embarrassing that I still had to get Infini to debug it. *Cries* Hopefully, though, my next map might be a lot... more difficult... for me. :) [It will be a CTB map - which is hard to map as is...]


Alright, did some public testing, and got some feedback:

  • Map needs to be smaller to accommodate for the bouncers
  • Middle decal is ugly, get rid of it
  • More lights
  • Going back into the shop every 5 waves [This will be HARD - do not expect this done fast]


Well, go figure - the scripting part is giving me one heck of a headache. Really more for me than anyone, but here's the stuff:
Map file: Mediafire.com
Script File: Mediafire.com
Pastebin: Pastebin.com (only until Apr. 30)



May 12, 2013
I've officially given up on this project. Anyone may feel free to take over this project.

Edited by: sudzzuds

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