Zero Sum Future is about building a corporate empire in space that can withstand anything that gets thrown at it. Other players trying to muscle you out of the market, a central government levying massive taxes, the people living on the planets demanding more and more goods – you need to overcome everything. Maybe you lie, cheat, and steal to accomplish this. That's fine. The only rule in this game is: Don't get caught.
Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...
making an engine: networks suck (part 2)
TL;DR: This is hard. If you have a lot of money, it's considerably less hard, like most things in life.
making an engine: networks suck (part 1)
On today's episode of Making an Engine, we're gonna talk about clicking things.
making an engine: 3d picking
I once had a friend ask me about what it was like making a game engine from scratch. He did not think it was possible that one could make a game and an...
making an engine: driver fun!
This whole affair started back after, inevitably, a future code monkey graduated from college with a barely relevant degree and needed something to do...
so, this game we're making. what is it?
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