Zero Gear is a physics-fueled, multiplayer kart combat game. Deck out your kart and character before jumping into one of many different game types. Awesome kinetic items help to spice up the action. With an open scripting system for creating new game modes, as well as support for user-created maps, karts, characters and more, you could experience something new every time you play. The potential for tiny vehicular mayhem has never been so humongous! Boost, flip, spin, tumble and slide your way to victory! (currently in beta on the PC platform)
This is a 4x speed run through of a map I am working on to test out a "gauntlet" type game mode where the goal is to be the first to get to the finish against the clock. We are planning on having checkpoints throughout the map so that if you fall off you can respawn. Brian is also anxious to add physical obstacles along the blank straight lengths that will move around which you will have to dodge.
Nice, I really like the art style (and the 4x speed was badass).
These types of tracks always kept me on the edge of my seat.
This is more of an obstacle course than a traditional race. We are going to add a lot of physical objects into this map to make it more dynamic and challenging. Checkpoints will exist to save progress so you don't have to start over if you fall off near the end.