Quick update! There is a new demo available over at ZenzizenzicGame.com. You can choose between Windows, Mac or Linux, so pick your poison!
Of course, as is with demo’s, it is a limited version. If you want to have a chance to get full beta access, sign up for the newsletter as I will occasionally send out beta keys for the entire game to a random number of newsletter subscribers!
Hope you'll enjoy it!
Zenzizenzic is a highly challenging, fast paced twin stick 2D shoot ‘em up, which offers its own mix of classic bullet hell and arena styled twin-stick shoot 'em up gameplay. The game stands out because of its abstract and geometrical visual style, its responsive, modern gameplay and a soundtrack that is sure to get the adrenaline pumping.
Next to the classic shoot 'em up experience Zenzizenzic offers, the gameplay mode Macro is going to use a lot of the systems from the core game, but wrap them a uniquely fresh wrapper. Macro will take the regular twin stick, bullet hell style shoot 'em up gameplay from Zenzizenzic and add a rogue-like, open world flavor to it. The player is broken free from a locked camera position and is given the freedom to explore an abstract, challenge ridden, randomized, open world which progressively gets more and more difficult as you advance through it. It's a fresh take on the rogue-like and shmup experiences.
- Platforms: Windows, Mac and Linux
- Release price: TBA
- Release date: June 2015
- "Can the world handle it? No. Absolutely not. It's crazy. If you like crazy, however, you should check it out." - Nathaniel Liles, Cliqist
- "Zenzizenzic is an old-school bullet-hell style shmup that looks about as crazy as a game with that name should." - Yannick Lejacq, Kotaku
- "For me, Koorevaars first game is finally the legitimate successor to Geometry Wars!" - Benjamin Schmädig, 4Players.de
- "Zenzizenzic can be favorably compared to Geometry Wars, with its excellent, minimal art style, high difficulty and precise gameplay. Highly recommend, it's so damn pretty!" - Hairy Code Money, Alpha Beta Gamer
About the developer
Zenzizenzic is being developed by bitHuffel's Ruud Koorevaar. Before starting in November 2012, he didn't know a thing about game design, programming or anything related to game development, except for what was garnered during 15-20 years of playing games. That didn't stop him, though. He set out to realize his passion and learn it all as he'd go. Over the past year and a half he dedicated his life to learn the art of making games and created the team bitHuffel with his good friend Arno de Bruijn. Zenzizenzic is his first fully fledged project and after a successful Kickstarter it is now reaching a turning point with the support of publisher Adult Swim Games.