The first week is over! Happy to share that we reached 50%, passing the €1000 euro mark on the Kickstarter. There is still a ways to go, but I'd say we are on the right track!
Promotion on the game could still use a boost, so I started this initiative on the Steam Greenlight page to look for YouTubers / Twitch streamers who would be interested in playing and showing the game. Those who do will receive full beta access, and those who recommend channels will have a chance on receiving access as well. Please check it out, and if you got something to add, let me know!
Also, winners of the Steam Greenlight contest have been contacted by friends request on Steam!
Feedback on the game has been great overall. So thank you to everyone who contributed. Most notable of what I picked up and look to improve is the menu interface and 'juiciness' of in-game feedback. The menu could be a bit less clustered with stuff, so streamlining it would be a good idea. The feedback such as hitting enemies with bullets or getting hit yourself needs to be more impactful. I also want to more strongly enforce feedback on aspects such as when the player has no energy or when a boss enters the fray. A general larger amount of oomph-ness (that's a thing) will make the game feel more richer and solid and is definitely something to strive for.
So, on to week 2! Let's make it a good one!