Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age. On one hand you have to govern your state : colonizing new lands, securing resources, dealing with your neighbours, choosing civics, discovering technologies, waging war.. And on the other hand you have to organize your cities : creating fields, houses, industries, defences, managing your population, your resources and your armies... Ymirs relies on an economic simulation more than a set of abstract game rules. Your society is divided in social classes with a dynamic incomes and wealth, depending on the resources they produce and sell at dynamic prices based on offer and demand. It's also a game of diplomacy between players. With a wide range of diplomatic treaties, you'll be able form federations of players, or empires centralized around a single king. You'll be able to setup permanent trade routes, taxes, tributes and alliances.

Post news Report RSS Ymir is now in full-time development

In last December i decided to resign from my Job in a video games studio in UK, and i've now been working full-time on Ymir since this January. A friend of mine, Aplyro, also joined the project in full-time and is working on the graphics allowing me to now focus mainly on the design and code, so we're now working as a team.

Posted by on

Hi everyone!The development will now progress at a much higher speed, compared to the snail rate of the previous years.

I'm updating the project to a newer version of the engine for steam support, and pushing the quality to a more professional standard. I've been doing a pass on all the UIs to support all the regular features of windowed modes and different screen resolutions. Here's a preview of the new main menu.

I'm adding a proper editor into the game, merged into the client itself. For now the editor will only be used to create custom worldmaps and edit its regions.Eventually its functionnalities will grow over time to allow more modding ( like editing units and buildings ect... )

Alpyro is working on all the vegetations of the game, upgrading old ones, making variants more unique, adding new trees for each climate type...

Region and worldmap display have been optimized a lot, allowing for bigger maps.The region size had been doubled.

Soft shadows were added to the terrain, making the heights easier to read.

We're adding a new category of procedurally placed cosmetic vegetations (animated shrubs and tall grass) to make the regions look more lively. Here's a photoshop preview of the new nordic set by Alpyro, also with additional nordic trees.

WIP of the oceanic set of procedural vegetations, with plenty of flowers.

Post comment Comments
Dutcher
Dutcher - - 120 comments

saw your update in the games list.
I wanted to track it. but i found out i already am tracking this game xD
good to hear we wil be seeing more updates ^^

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: