Zombie-X port. Just copy Zombie-X-DLC folder to folder where is "valve" located.
Mod page: Moddb.com
Changes in v 1.1:
- Added cl_viewbob cvar for viemodel bobbing.
- Added working spectator(allow_spectators cvar)
- Added mp_selfgauss cvar to turn on/off self gauss.
- Added mp_satchelfix cvar for knowledge bugs with not deactivated satchels in HLDM.
- Added mp_bhopcap cvar for bunnyhop cap.
- Dropped armv5 support.
NOTE: Sometimes cleansuit scientist can't open doors with retinal scanners on mp12 map. As a solution just load old saves to pass this place.
Thanks to:
Master Bee for Zombie-X.
Laurie Cheers for Spirit of Half-Life.
Jeffrey "Botman" Broome for bot10.
alliedmodders, SamVanheer, LevShisterov, YaLTeR, FreeSlave, Unkle Mike, Vit_Amin and Tyler Lund for many public bugfixes for Half-Life SDK.
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Pros
- Spawnable NPC Include:
1. Kate
2. Barney Suit
3. Barniel
4. Zombie Soldier
5. Zombie Barney
6. Zombie Gus
Cons (Fix in v1.2)
- Music works Good but in-game, it Broken just like TV Static Sound Effects, even Music Replacement (During Gaming)
- Desert Eagle are Unable to Manually Reload, you can Only Shoot Until Out of Ammo
- Uzi Reload suppose to be Short yet Original as 9mmAR in Half-Life, and so the ak47 (Some were Long, but Most of the 9mmAR Weapons Reload are Short)
- Uzi Clip are Unable to Spawn after type 'give ammo_uzi' 'give ammo_uziclip'
- AutoShotgun does not Pop out the Shell
- It Spawned only w_9mmarclip instead of w_ak47clip after type 'give ammo_ak47clip'
- V_Crossbow is NOT in the Same as Half-Life Crossbow, even Replacing (replace back with the Original Half-Life Crossbow)
- Weapons in Third Person needs to be Added for Multiplayer include:
1. Swort
2. Uzi
3. 9mm41a
4. AutoShotgun
5. AK-47
- Unspawnable NPCs Include:
1. Blackops Apache
2. Blackops Male Assassin
- Weapons Ammo can be Change (Keep in Mind, ammo number needs to be Change to make it Accurate)
1. Desert Eagle
2. UZI
- Some Skill is Not Accurate to original after the Test Include:
1. sk_plr_9mm_bullet is Incorrectly used for Eagel & Minigun
2. sk_plr_9mmar_bullet is Incorrectly used for UZI, Grunt Shoot (Yes! "Grunt Shoot", the hgrunt can Easily Shoot You if you Modify the Skill Number), 9mm41a (this has to be Accurate for 9mm41a skill) and AK47
Althought Required but UnUsed Sound Files include:
1. All whizz_bullet sounds form fx
2. 41aglauncher and 41ahks (m41aglauncher & m41ahks is Correctly used in the Mod, just like Azure Sheep)
3. minigun.wav (minigun1.wav, minigun2.wav & minigun3.wav is Used)
UnUsed Models Include:
1. ak47_shell.mdl
2. autoshotgunshell.mdl
3. w_ak47clip.mdl (Just spawn it Despite the Missing Texture)
4. w_uziclip.mdl (Yes! Uzi Clip are Not Spawn, You get the Point)
Please don't Spam or Ban Me, it's True!