Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows, ragdoll physics, real 3D environment, gameplay enchancements, achievement system and many other original innovations. Plunge into a total flashback!
Poll: The most needed feature is... |
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What feature would you like to see in Wolfram best of all? | Locked | |
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Jun 18 2012 Anchor | ||
What feature would you like to see in Wolfram best of all? Edited by: XaeroX |
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Jun 19 2012 Anchor | ||
I'd rather see more episodes then have multiplayer. |
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Jun 21 2012 Anchor | ||
First of all i want to say good job ! There is just one thing that i think need some more attention: Edited by: razvanab |
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Jun 21 2012 Anchor | ||
Thank you! |
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Jun 21 2012 Anchor | ||
I also wanted to vote for in-game map |
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Jun 24 2012 Anchor | ||
New enemy models would also be cool.... |
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Sep 14 2012 Anchor | ||
I think this mod needs to be put in the steam community thing to see if we can get it released widely. It's just so awesome. |
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Nov 18 2012 Anchor | ||
Хотел бы видеть SDK |
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Jul 1 2013 Anchor | ||
The voices for the brown soldiers should have the Mac voices, they're far more varied and 99% perfect, so they'd be more in proportion with the graphics. Multiplayer is something I'd like to see also, but there isn't much of a variety in weapons so that wouldn't work well until you add new ones. I suggest the flamethrower and rocket launcher, also from the Mac version, and KA BAR, grenades, maybe a trench shotgun, and.... OOH OOH WUNDERWAFFE! And maybe also make the chain gun, machinegun and pistol less like upgrades and more like weapons for very different situations. |
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Jul 2 2013 Anchor | ||
Thanks for the suggestion, I'll check the Mac version. |
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Dec 22 2013 Anchor | ||
Just today I discovered Wolfram, so I need to know well this game. But initially add more detail to the dogs, this are too blocky, and the animations are a little abrupt. Hmm, this is all. Now I've tried Wolfram, and I've found some things to change: In the Hard Difficulty, the enemies cause much damage, however in the Medium Difficulty the enemies are more equilibrate, but the amount of enemies are small. Can you change this? I mean that the enemies in Hard Difficulty be less harmful. Other thing: There is any way to create aliases in this game? I need to create a crouch toggle, but on this engine I can't activate the console. Or, there is any way to activate the console? Chers. Sorry, other cuestion only for curiosity: The Volatile3D II Engine is too similar to Doom 3 engine, there is a relationship between both engines? or it's only casuality? I say this because the structure of the console commands are similar, the dialog box error are like the Quake 3 or Doom 3 too, so, well, you know of that I'm talking. Anyway, this works are amazing, and I don't say that using a similar engine of Doom 3 detract to Wolfram, all the opposite. Using similar engines of Doom 3 brings additional value to the game. Well, See ya! |
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Jun 11 2014 Anchor | ||
Allow editing the config files with documentation of the console. |
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