Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.
Iconic in all fantasy stories and folk tales, forests in games are rarely given the attention they deserve. It takes more than a collection of trees and rocks to create the atmosphere of such environments. In Winterfall, we make sure that they look as good as possible a setting to get lost, pick mushrooms, get kidnapped by snatchers, eaten by wolves, or many other kinds of chilling fates.