Wing Commander Saga is a free game based on the Freespace 2 Source Code Project. It is based upon the popular Wing Commander series by Chris Roberts and Origin, and features a new story line during the final portion of the Terran Confederations deseprate fight for survivial against the Kilrathi Empire. You assume the role of 2nd Lieutenant David Markham, a recent OCS graduate in an accelerated flight training program. Victory and survival for humanity can only be bought at a terrible cost. Gather your wingmen and your courage and prepare to play your part in humanity's desperate gambit as you face the Kilrathi foe. It is a time where even average men must reach inside themselves and become heroes. Answer the call. Face the enemy. Make your mark as the Confederation faces its darkest dawn.

Post news RSS A Look Inside WC Saga’s Beta Testing (Part 3)

We're almost there! The beta testing has been a long process for the testers and for the team but we can all see the end of this very long road.

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With ten years of development behind some of the team members this is an incredible project coming to fruition.

Final Mission Testing

I have described in earlier reports that the beta testers have not had access to the entire campaign but rather we have tested the missions in the same order that players will experience when the project is complete. After 15 beta versions we have now arrived at a content complete beta test and testers are working hard beta testing the final missions.

Captain! We are in range of their weapons!

Scale and Scope

I've talked about before how the scale of the missions in WC Saga has a huge amount of variation. You can expect small skirmishes with a half dozen spacecraft at once or huge engagements with over a hundred spacecraft in combat at once. Keeping the player relevant in the melee is important. So is making sure that the battle plays out the way it should, provided the player is doing their job correctly.

So we've been testing dozens of times to ensure that everything works the way it should. With large scal battles the complexity and potential for errors to appear increases so testers are making sure that these final missions live up to expectations.

Here's just a few of the bugs that we've been able to identify and eliminate:

  • A Kilrathi raiding party arrives with several capital ships. In one instance two capital ships arrive on the same trigger and appear inside of each other. The triggers were changed and now they arrive separately. Much to the relief of the Kilrathi!
  • In another mission the player receives a message to protect a Confed capital ship, however, if the ship is already lost the sound file is still played. Problem solved.
  • A missing voice over causes a bug in the message line up resulting in some dialogue continuing over an autopilot sequence. Voice over files found and problem solved!
And fade to black. Bye bye, kitties. Prologue Redux

For All Mankind

There is a definite buzz and a sense that something special is really starting to come together as we test the final missions of the campaign where the story comes to its epic conclusion. More missions are green lit and problems are found and solved.

It takes many years of serious work and commitment to get to this point and there will be more time and serious work to come. I think it will be all worth it. Stay tuned for more updates in the near future!

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