When the Darkness comes is a walking simulator whose tale tries to illustrate the hardships of depression and anxiety. Taking around an hour on the first play-through, "When The Darkness Comes" feels like you’re wandering around a glitchy hard drive full of abstract dreams and beautiful nightmares. The narrator initially makes it feel like a comedic game, but it soon starts to take a darker tone as you travel down the bizarre broken rabbit hole that explores the darkest themes of the human mind. The second and third playthroughs change slightly depending on your choices, ultimately leading to different endings.

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Description

Launch Trailer
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When the Darkness comes.
Download for free: Sirhaian.itch.io

A game without meaning.
A game nobody should play.

A clock, a piano and a girl. What do they all mean?

What is meaning, anyway? What has meaning? Do you have one? A path, a goal, something determined, pre-determined? A light to follow?
Discover a world filled with fear and loneliness. A world where despair breathes and hope dies. A world about you, about us. A world about humanity and about life.

If you had a choice, which one would you make?

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This is a walking simulator I've been working on here and there for the past year or so, by myself. I wanted to find a way to express how I felt in my darkest times, and I couldn't find any better than an interactive experience. This is a passion project.

This game is not for everyone. This is a tale with little meaning and little hope, born from months of uncertainty and dark thoughts. The gameplay is close to non-existent, and the graphics are little more than boxes and shadows.

Hopefully, this game will open doors for people who need it, give a good scare for those who so desire, and make some others think.

Credits:
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Main In-Game Piano Music:
"Mars Landscape: Moon Set"
by Julie Maxwell
www.juliemaxwell.com

Trailer music (Licensed Purchased):
Audionetwork.com

Full Resources Credits:
Docs.google.com