Tired of invading dungeons? It’s time you build your own. War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres. In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.
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POSTED BY blutoniumboykeeper AT Z9.invisionfree.com
OK Guys, decided to start 2009 with a bang.
Before you ask, yes, I will be completing the Map Screen's 3D Render soon, don't worry...
I decided to make some Hi-Def 3D Models, which we can use for Cutscenes mainly, or even scale down their polycounts and use them in-game. I believe this will be more accurate as the same model is used for Intro/Cutscenes and in the game itself.
I know my sh1t when it comes to 3D, so you guys will be seeing a lot of me.
I started with the Horned reaper model, took me about 2 hours. It's far from complete as you can see there is no texture, and his face still needs those cracks (It's gonna be 3D cracks, not taking the texture/bump mapping shortcut)
So, if anyone's interested in helping making the Intro/cutscenes, please post your ideas here, or if you know 3D Studio MAX 9/ZBrush (You gotta know you stuff, please) then we can work together and be done much quicker.
If anyone can do excellent animation in 3dsmax9 with skeletal systems, rigging using max's native tools or Plug-Ins like bonesPro, please contact me as this is someone who would help a great deal.
So, basically we need:
1) Ideas for an Intro (It HAS to feature Horny in it, lol) and Cut Scenes.
2) Guys proficient in Animation, 3dsMax, or Character Rigging tools.
Enjoy the work in progress guys.... icon_wink.gif