This is a game about walking. It is a game about insomnia. It is a game about groves of trees and about sonorous riddles and of manipulating a mysterious force.


Gameplay in Weekend varies wildly- across 5 acts, the game plays like a puzzler, an exploration game, a platformer, and various combinations of the three. Without spoken narration or text hints, Weekend relies entirely on what you do and what you need to do to tell a story.


Weekend takes place in a 2-dimensional vector-art world that consists of procedurally-generated plants, machines, and terrain. Even the music is generated on-the-fly, responding to your actions and the world around you (and occasionally factoring directly into how you play the game).

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The game's Kickstarter has gone live! Here's a trailer:

You can back the Kickstarter at or learn more about the game at

More media and development news will continue to be posted as the funding period continues.

About the Game

About the Game


What's the game about? Walking, mostly. And music puzzles.

Ciirulean - - 49 comments


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iamcreasy - - 73 comments

Waiting for a prototype :)

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CWeyland - - 207 comments

Looks nice.

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Latest posts from @weekendthegame

Opening level screenshot.

Dec 14 2013

The Kicktsarter is now live!

Dec 3 2013

Screenshot from the trailer

Nov 29 2013

The game finally has a player character

Nov 28 2013

Check out the Steam Greenlight Concept page. Ideas? Feedback?

Nov 27 2013

Dynamic/Generative Music!

Nov 25 2013