Well, summary says it all. What is new are just those 3 models. And as usual, I will wait in the game for next few hours.
I will concentrate on scripting for next release. I was thinking about return of primary attacks' side efects like slow for water, burn for fire, splash for earth and maybe some armor bypass for wind and some kind of aim help for water and fire because late game movement speed may be a bit too much for precise aiming. Not sure about the aim help yet. They already have range advantage.