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Warhammer 40k: There is only war a class based shooter set in the grim 40k universe pitting the rightous imperial guard of the deth korps of krieg regiment against the brutal and savge orks. Play as one of your 2 favorite races as your favortie class in fps action, based in the fantastic 40k universe. Or hop into a vehical and really smash your enemies down.

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SVN Update Thread (Games : Warhammer 40000: There Is Only War : Forum : development banter : SVN Update Thread) Locked
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Nov 10 2009 Anchor

Felt the urge to put all my updates as they happen somewhere, rather than cluttering up the private message thread that half the team doesn't have access to (because moddb STILL has no support for adding people to them, ugh).

Everyone who commits may as well join in too. :)

Note that e.g. 'r12 is up' means that revision 12 has landed in SVN, and you should probs right-click your mod folder and click SVN Update ASAP. Some major changes (e.g. the very very recent one which removed the hl2: ep2 dependency) will probably affect your work (and so it's really important you update), whilst others (e.g. HUD tweaking) could probably wait if you wanted to finish what you were doing to be honest.

Oh yes. Something else: If you get a strange error when you try to svn update... note that you can't actually update while the game is running ;)

(The nice thing about all this is you can see progress actually happening, which might be news to some people.)

r26 IS UP YO

- Orks and IGs now have separate health regeneration systems.

To tweak ork health regeneration, have a look at the console vars set in cfg/ork_style_health_regen.cfg. You can either input these in a console as the game is running (with changed values obviously), or just edit the cfg and restart.
To tweak IG health regeneration, the above, but for cfg/imperial_style_health_regen.cfg.

r27, accidentally committed debug version of client.dll... fixed now. i think i'm going to change my project settings to build the debug dlls somewhere else instead. probs a good plan.

Nov 12 2009 Anchor

r28 is up, couple textures and some resource for Phil. feel free to take a peek

r29 -> re-textured choppa
view in model viewer

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Nov 19 2009 Anchor
R37 IS UP

Contains a very badly designed, quickly whipped up test level (w40k_capture_test) that shows off the new capture point entity.

(I drag and dropped those 7 lights as quickly as possible. Where the entity comes in is for the timing and the logic of the lights, you seeee.)

Mappers need to add the newly delivered .fgd file to use. Fun times.

I will add a sniper weapon as soon as I can bring myself to do it. Realistically I need either a weapon model or..something. All I can really do is edit the crossbow atm. Very tedious.

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