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Warhammer 40k: There is only war a class based shooter set in the grim 40k universe pitting the rightous imperial guard of the deth korps of krieg regiment against the brutal and savge orks. Play as one of your 2 favorite races as your favortie class in fps action, based in the fantastic 40k universe. Or hop into a vehical and really smash your enemies down.

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banter (Games : Warhammer 40000: There Is Only War : Forum : development banter : banter) Locked
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Nov 10 2009 Anchor

this is our banter thread to banter about whats happening

so

my banter is, im still trying to get uv maps working properly so and trying to figure out how to get shit ingame, perhaps get something untextured ingame just to show were actually moving

i have the class selection screens in photoshop files and a background is soon to come

and we should try to get code for each weapon and start making different classes

di
di
Nov 10 2009 Anchor

Apart from making the AR2 recoil more random (it's a bit predictable atm), i'm happy with how the ar2 and smg1 are right now. I haven't tuned their damage against players yet, just against bots. needs players heh.

I really want to leave enabling the class system for as long as possible because it's basically a pandora's box of damage tuning complexity. (The current issues we have with our damage tuning is that none has happened. ;))

I'm going to play with the currently enabled pistols and the crowbar this evening and see what I can do. It would be grand to get real weapon models and animations in -- things like reloading are entirely dependent on the length of the reloading animation, for example, although this can be hacked out if necessary.

Here's my personal current short-term plan:

  1. Tune 357, pistol, crowbar (i'll call them by their new names when they have the new models ;))
  2. Make capture point logic entity of some sort
  3. Start implementing the different HUDs while waiting on models and that lot.

would be great if everyone else would reply with what they're doing, too -- progress is motivating and thus creates progress! it's the perpetual motion machine your physics teacher always said couldn't exist.

Nov 10 2009 Anchor

the crowbar needs to take double time to swing, yet do much more damage.
and the magnum should do low damage but be very rapid fire and inaccurate

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