Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.
Purely out of curiosity, because of the broken section in the fence: Are you planning on using a fence-jumping animation à la Red Orchestra?
I haven't done much but play around a little with the CryEngine so I have no idea how hard this would be.
If we can pull it off, most certainly! I do not care for the default extreme amount of height you are able to jump in the engine. It is simply unrealistic and encourages a huge immersion breaker in the form of bunny jumping.
I understand, but the jump height shouldn't be too hard to diminish, right?
Anyway, good luck!
No it shouldn't. :)
Thank you!