Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Post news Report RSS Report 007: Braveheart

To reinforce our ground units it was added a new artillery type. Now our armored divisions will have full tactical support in the upcoming battles.

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In a week more centered in the mechanics, was still possible to find time to request additional units and weapons.

One role lacking in the ground division is the support artillery, the may PHZ 89 help minimizing this need, however the rocket artillery is more suited for defense than offence.

To fill this hole, the first howitzer was delivered, it was the AS-90:

The AS90 is a modern tracked 155mm self-propelled howitzer with the conventional layout.
It is well armored and has a very high fire rates and very high accuracy.

Well armored
High burst rate of fire
Reasonable mobility

A shot of the AS-90 in game:

The Self-propelled artilleries are combat vehicles specifically designed for very long range engagements. Their long range and high accuracy can be compared as the equivalent of a sniper.

His high accuracy means it can support allied units, even if they are in the firing range and without the fear of hitting them.

They have an important role as they are very effective bombarding structures, but they are vulnerable to agile units and they must be stationary when firing.

As a slight variation it was also added, the upgraded version of the As-90:

The braveheart version has 52 caliber length gun instead of the normal 39 cal.
It trades a little loss in rate of fire for a more powerful shells and longer range.

A shot of the AS-90 Braveheart in game:

Notice the normal AS-90 and Braveheart have different camo paints to help distinguish them more easily.

Even thou there is a very slim chance of that happening, our pilots must be careful when flying in the firing range of howitzers and rocket artillery during an intense bombardment, as they could be accidently hit from an enemy artillery.

Another topic approached this week was the lack of compatible weapons for the newest aircraft, the MiG-21 Bis.

To improve the air-to-air capabilities of the fighter, it was added two new missiles.

First the R-60M. A variation of the R-60 that is used by the Mig-21 Bis as a standard weapon, this missle however, with improved performance acts as an all-specs high mobility close range missile.

The R-55 is a slight outdated missile, but it has his strategic value as it is more powerful and has a slight longer range as the standard missile.

A good choice if the pilot needs more ammo, however it only locks to air units.
As the top 100 indies is now closed, a word of thank you to all that voted, those who are watchers and those who just occasional stop by. Thank you and happy holidays to you all.

  • Projectile's hit effect change with the type of terrain
  • Add artillery weapon system

  • Added AS-90
  • Added AS-90 Braveheart
  • Added R-60M missile
  • Added R-55 missile

Stay tuned, more reports will follow.


Very interesting article, this is just getting better and better

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SPGs!!, i love SPGs =D
(one of the reasons for that i play World Of Tanks xD)

Great work guys, keep it up! And have a happy Christmas everyone!

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would spg have aiming systems like world of tanks?

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timeSymmetry Author

Yes, you can expect a tactical aiming system similar to that.

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Looking good O.O

And Great Christmas present (to us)

Merry Christmas guys :D

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Will you add normal air-to-air heat-seeking like R-73 or AIM-9X?
BTW, please add some guided artillery shell.. :)

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