Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

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Visual Suggestions & Improvements (Games : Vector Thrust : Forum : The Round Table : Visual Suggestions & Improvements) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 2 2014 Anchor

Discuss what need to be improved, like special effects, etc.

-Water explosion effect as pointed by MyHat
-Is it possible to make engine heat haze effect?
-Or maybe heat haze should replace engine smoke effect? (not a big fan of engine smoke on every plane IMHO)
-Larger explosion for superweapon's (Ziz, Pesanta) death. At the moment it's not funny that both "only" create small explosion when dead/crashed.
-Option to adjust cel shading outline to prevent/reduce noise on certain models. (as mentioned here: Steamcommunity.com )

Edited by: Nergal01

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Dec 3 2014 Anchor

- perfectly circular smoke puff is disgusting, please make more regular/randomised smoke
- fluffier/longer-lasting missile smoke
- cloud cover (?)
- not visual but audio needs to have some fix, esp. some guns like GAU-8 and the Russian gun that sounds like somebody is spitting while flapping their lips, bigger boom sounds on explosion, whoosh whoosh nieoow sounds when aircraft go past, etc.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 3 2014 Anchor

Better dawn/dusk skybox. The current one looks hideous.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Dec 4 2014 Anchor

Speaking of the skybox, I find myself playing during the night missions a lot due to just how bright the horizons are. I lose track of missile trails in it, which is either an indication that the missile trail needs improvement, or that we need skyboxes with lower brightness. Probably both.

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