Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Visual Suggestions & Improvements | Locked | |
Thread Options | ||
|
Dec 2 2014 Anchor | |
Discuss what need to be improved, like special effects, etc. -Water explosion effect as pointed by MyHat Edited by: Nergal01 |
||
|
Dec 3 2014 Anchor | |
- perfectly circular smoke puff is disgusting, please make more regular/randomised smoke |
||
|
Dec 3 2014 Anchor | |
Better dawn/dusk skybox. The current one looks hideous. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
|
Dec 4 2014 Anchor | |
Speaking of the skybox, I find myself playing during the night missions a lot due to just how bright the horizons are. I lose track of missile trails in it, which is either an indication that the missile trail needs improvement, or that we need skyboxes with lower brightness. Probably both. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.