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(Repost) Countdown mode (Games : Vector Thrust : Forum : Multiplayer : (Repost) Countdown mode) Locked
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Aug 15 2013 Anchor

I originally posted this a year ago in the game modes subforum, but now that we have a separate subforum for multiplayer I've decided to post it again. Last time the idea was well received by the two people who replied, but I hope this time it will get a bigger audience.

In red orchestra, countdown mode is an objective-based multiplayer mode, where you only get one life per objective. This would probably be more balanced for certain types of multiplayer missions than "defend this objective for 5 minutes" would be, since almost anything you would be expected to defend in this game (bombers, transports, even carriers) wouldn't take long to destroy.

Here's an example game:
Mission: Attacking team has to destroy three waves of bombers, defenders win if attacking team runs out of lives before completing an objective (or if the bombers get away). All players are limited to fighters for this mission

Objective 1: First wave of bombers appears, it's a wave of B52s, attackers lose some planes to tail gunners but manage to evade the defending team and shoot down all the bombers.

Objective 2: A wave of B-2 spirits spawns. Since an objective was just completed all dead players respawn at edges of map. Attackers shoot down half of the stealth bombers when...

Objective 2 1/2: A small formation of XB-70s spawn at high altitude, traveling at mach 3. There are now 2 objectives on the map and completing either one will respawn all players. In the meantime, the attackers have to choose whether to shoot down the remaining stealth bombers first, or prioritize the supersonic bombers before they escape.

Ending: The attacking team decides to prioritize the slower stealth bombers, killing off most of the defenders in the process. Then they change course to intercept the XB-70s. The three remaining defenders desperately attempt to catch up to the attackers before they can leave the map. However, the attacking team has wasted too much time shooting down fighters and one of the XB-70s escapes. Oops!

Result: Narrow victory for defenders.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 15 2013 Anchor

This, right?
Moddb.com

I agree some threads from the skirmish mode subforum should be moved here though.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Aug 16 2013 Anchor

It was great that you revived the old post, since this and several other post have pretty good ideas, but they have long lost their visibility and are sunk below a pile of other treads.

As for the post itself, I like the idea, specially for two reasons, it gives variety as it is not the same old deathmatch based mode and the other reason is that this mode can give purpose for other types of aircrafts (attackers, recons, etc) otherwise, if the game has only PvP multiplayer modes, all aircrafts with the exception of fighters and multi roles will be completely ignored.

But about this mode, the mission objectives are random generated or made accordantly to the map, like for example the assault mode for UT?

Aug 17 2013 Anchor

The objectives would be made according to the map. Scripting a random selection of objectives into a map could be fun though.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 17 2013 Anchor

bornloser wrote: The objectives would be made according to the map. Scripting a random selection of objectives into a map could be fun though.


whynotboth.jpg

How about making the main objectives to be scripted, while the secondary/bonus objectives as random?

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Nov 14 2013 Anchor

yeah, that. I actually think nearly every mission in the game should have secondary objectives-no plan survives contact with the enemy.

Edited by: bornloser

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