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'Prototype Hijack' Mode (Games : Vector Thrust : Forum : Game Types, Goals & Mutators : 'Prototype Hijack' Mode) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 4 2014 Anchor

A B-Movie style 'hijack-the-superprototype' mode where you lead a team (as attacker team) to take over the enemy team's base and capture a superplane (the winner of the superplane contest perhaps?).
The first place will be a not-so-simple 'wipe out the base defenses and any aircraft guarding it' task, the superprototype is stored somewhere inside a plot-armored hangar which door only open when all base defenses are out of commision (for some maps, it might involving flying into a tunnel). Once all defenses are down, a player from the attacker team have to either land or forcefully eject on the airfield to steal the aircraft.
Once the attacking team gain the possession of the superprototype, here's the fun part begin; the attacking team must get the superprototype out of themap as quickly as possible, while the defending team will have plenty of NPC reinforcements to stop the attacking team from getting away (basically, almost endless stream of mooks plus some elites coming from every direction). The longer it takes for the attacking team to get away, the more powerful the reinforcements become.
Some certain maps have off-screen long-range high altitude SAMs for the defending team thus forcing the attacker planes to keep flying below certain altitude, in some cases flying inside a canyon.

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